Paper/patches/api/0323-Allow-delegation-to-vanilla-chunk-gen.patch

90 lines
3.9 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2021-11-27 09:11:43 +01:00
From: MiniDigger <admin@benndorf.dev>
2021-06-11 14:02:28 +02:00
Date: Wed, 29 Apr 2020 02:09:17 +0200
Subject: [PATCH] Allow delegation to vanilla chunk gen
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
2024-04-23 19:02:08 +02:00
index c3d3c7d05a03658157d49c6ff1ea1d7d085a6fd4..fa7a63ea108971790c28c4f32d280ee6f2a86c0b 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
2024-04-23 19:02:08 +02:00
@@ -2105,6 +2105,24 @@ public final class Bukkit {
2021-06-11 14:02:28 +02:00
return server.createChunkData(world);
}
2021-06-11 14:02:28 +02:00
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
2021-06-11 14:02:28 +02:00
+ */
+ @NotNull
+ @Deprecated(forRemoval = true)
2021-06-11 14:02:28 +02:00
+ public static ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
+ return server.createVanillaChunkData(world, x, z);
+ }
+ // Paper end
2021-06-11 14:02:28 +02:00
+
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
2024-04-23 19:02:08 +02:00
index 61ee087ec4a75ee8b10e204b4cdd1bab5f066819..90b1368303562e1b4af2e658e60ac564bd49ad5f 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
2024-04-23 19:02:08 +02:00
@@ -1779,6 +1779,22 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
2021-06-11 14:02:28 +02:00
@NotNull
public ChunkGenerator.ChunkData createChunkData(@NotNull World world);
2021-06-11 14:02:28 +02:00
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world.
2021-06-11 14:02:28 +02:00
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
2021-06-11 14:02:28 +02:00
+ */
+ @NotNull
+ @Deprecated(forRemoval = true)
2021-06-11 14:02:28 +02:00
+ ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z);
+ // Paper end
+
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
diff --git a/src/main/java/org/bukkit/generator/ChunkGenerator.java b/src/main/java/org/bukkit/generator/ChunkGenerator.java
index 7e7a53b41013f1bf8956c0e278820f18d77b2f0d..c942b7101a38ac7dc70e11e87afa1f9210000bc1 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/generator/ChunkGenerator.java
+++ b/src/main/java/org/bukkit/generator/ChunkGenerator.java
@@ -577,6 +577,22 @@ public abstract class ChunkGenerator {
2021-06-11 14:02:28 +02:00
return false;
}
2021-06-11 14:02:28 +02:00
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ *
+ */
+ @NotNull
+ public ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
+ return Bukkit.getServer().createVanillaChunkData(world, x, z);
+ }
+ // Paper end
+
/**
* Gets if the server should generate Vanilla structures after this
* ChunkGenerator.