Paper/patches/server/0799-Update-head-rotation-in-missing-places.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Mon, 21 Jun 2021 21:55:23 -0400
Subject: [PATCH] Update head rotation in missing places
In certain areas the player's head rotation could be desynced when teleported/moved.
This is because bukkit uses a separate head rotation field for yaw.
This issue only applies to players.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 384949c5badb0950b3bca6ff2bbe632d7ae801df..62b9abd299980f5e3cf711003dfbb90cf1687ae9 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1654,6 +1654,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
this.yRotO = this.getYRot();
this.xRotO = this.getXRot();
+ this.setYHeadRot(yaw); // Paper - Update head rotation
}
public void absMoveTo(double x, double y, double z) {
@@ -1692,6 +1693,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
this.setXRot(pitch);
this.setOldPosAndRot();
this.reapplyPosition();
+ this.setYHeadRot(yaw); // Paper - Update head rotation
}
public final void setOldPosAndRot() {