Paper/Spigot-Server-Patches/0242-Add-PlayerJumpEvent.patch

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2017-09-29 00:54:38 +02:00
From 351c9bf5343039db037847212d2f4e3489933612 Mon Sep 17 00:00:00 2001
2017-09-28 23:38:17 +02:00
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 28 Sep 2017 17:21:44 -0400
Subject: [PATCH] Add PlayerJumpEvent
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
2017-09-29 00:54:38 +02:00
index 760cb16c3..f6c33b61f 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
2017-09-29 00:54:38 +02:00
@@ -57,6 +57,7 @@ import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.InventoryView;
import org.bukkit.util.NumberConversions;
import com.destroystokyo.paper.event.player.IllegalPacketEvent; // Paper
+import com.destroystokyo.paper.event.player.PlayerJumpEvent; // Paper
import co.aikar.timings.MinecraftTimings; // Paper
// CraftBukkit end
@@ -584,7 +585,34 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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d8 = d5 - this.p;
d9 = d6 - this.q;
if (this.player.onGround && !packetplayinflying.a() && d8 > 0.0D) {
- this.player.cu();
+ // Paper start - Add player jump event
+ Player player = this.getPlayer();
+ Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location.
+ Location to = player.getLocation().clone(); // Start off the To location as the Players current location.
+
+ // If the packet contains movement information then we update the To location with the correct XYZ.
+ if (packetplayinflying.hasPos) {
+ to.setX(packetplayinflying.x);
+ to.setY(packetplayinflying.y);
+ to.setZ(packetplayinflying.z);
+ }
+
+ // If the packet contains look information then we update the To location with the correct Yaw & Pitch.
+ if (packetplayinflying.hasLook) {
+ to.setYaw(packetplayinflying.yaw);
+ to.setPitch(packetplayinflying.pitch);
+ }
+
+ PlayerJumpEvent event = new PlayerJumpEvent(player, from, to);
+
+ if (event.callEvent()) {
+ this.player.cu();
+ } else {
+ from = event.getFrom();
+ this.internalTeleport(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet());
+ return;
+ }
+ // Paper end
}
this.player.move(EnumMoveType.PLAYER, d7, d8, d9);
--
2.14.1.windows.1