Paper/patches/server/0838-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Apr 2023 20:15:47 +0100
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
2024-04-25 21:40:53 +02:00
index d4ac2a2d3f59cfdd80baf59c45d532cad22b46bb..b8aac1c72bac15bf421d0f7ae406feefe1cad587 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
2024-04-25 21:40:53 +02:00
@@ -1380,6 +1380,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
@Override
2024-04-25 00:36:49 +02:00
public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) {
+ // Paper start - Prevent GameEvents being fired from unloaded chunks
+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
+ return;
+ }
+ // Paper end - Prevent GameEvents being fired from unloaded chunks
this.gameEventDispatcher.post(event, emitterPos, emitter);
}