2018-10-05 05:18:46 +02:00
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From d1a99aa3a770edc860e74ec16778082dc0888040 Mon Sep 17 00:00:00 2001
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2018-08-26 20:11:49 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Sun, 26 Aug 2018 20:49:50 -0400
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Subject: [PATCH] Optimize RegistryMaterials
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Use larger initial sizes to increase bucket capacity on the BiMap
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BiMap.get was seen to be using a good bit of CPU time.
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diff --git a/src/main/java/net/minecraft/server/RegistryMaterials.java b/src/main/java/net/minecraft/server/RegistryMaterials.java
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2018-09-01 00:56:57 +02:00
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index 83ce386e05..a47110bba8 100644
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2018-08-26 20:11:49 +02:00
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--- a/src/main/java/net/minecraft/server/RegistryMaterials.java
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+++ b/src/main/java/net/minecraft/server/RegistryMaterials.java
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2018-09-01 00:56:57 +02:00
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@@ -13,8 +13,8 @@ import org.apache.logging.log4j.Logger;
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2018-08-26 20:11:49 +02:00
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2018-09-01 00:56:57 +02:00
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public class RegistryMaterials<V> implements IRegistry<V> {
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2018-08-26 20:11:49 +02:00
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protected static final Logger a = LogManager.getLogger();
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2018-09-01 00:56:57 +02:00
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- protected final RegistryID<V> b = new RegistryID<V>(256);
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2018-08-26 20:11:49 +02:00
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- protected final BiMap<MinecraftKey, V> c = HashBiMap.create();
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2018-09-01 00:56:57 +02:00
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+ protected final RegistryID<V> b = new RegistryID<V>(2048); // Paper - use bigger expected size to reduce collisions
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2018-08-26 20:11:49 +02:00
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+ protected final BiMap<MinecraftKey, V> c = HashBiMap.create(2048); // Paper - use bigger expected size to reduce collisions
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protected Object[] d;
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private int x;
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--
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2018-09-27 04:35:42 +02:00
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2.19.0
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2018-08-26 20:11:49 +02:00
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