2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 8 Jul 2020 11:24:30 -0500
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Subject: [PATCH] Fix arrows never despawning MC-125757
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This forces the despawn counter to start ticking regardless of
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state after the arrow has been alive for 200 ticks (10 seconds)
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instead of getting stuck in a never despawn state (bubble columns,
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etc).
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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2023-06-08 01:20:26 +02:00
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index 86a82ecdcffc27b523fddc2709bbd92f315e8590..a0d688128a1268fa1acf7c339cde15df5dce1c82 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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2022-12-07 21:16:54 +01:00
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@@ -200,6 +200,7 @@ public abstract class AbstractArrow extends Projectile {
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2021-06-11 14:02:28 +02:00
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++this.inGroundTime;
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} else {
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2021-06-16 19:48:25 +02:00
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+ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
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2021-06-11 14:02:28 +02:00
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this.inGroundTime = 0;
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Vec3 vec3d2 = this.position();
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