+ throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO
+ }
+
+ @Override
+ public void setViewDistance(int viewDistance) {
+ throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO
+ throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO
+ }
+
+ @Override
+ public void setSimulationDistance(int simulationDistance) {
+ throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO
+ throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO
+ }
+
+ @Override
+ public void setNoTickViewDistance(int viewDistance) {
+ throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO
+ }
+
+ @Override
+ public int getSendViewDistance() {
+ throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO
+ }
+
+ @Override
+ public void setSendViewDistance(int viewDistance) {
+ throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO