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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 May 2020 20:29:02 -0400
Subject: [PATCH] Synchronize PalettedContainer instead of ReentrantLock
Mojang has flaws in their logic about chunks being concurrently
wrote to. So we constantly see crashes around multiple threads writing.
Additionally, java has optimized synchronization so well that its
in many times faster than trying to manage read wrote locks for low
contention situations.
And this is extremely a low contention situation.
diff --git a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
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index 4a6981f8bacdeca1069e1ddfe44ac9c4217ce624..f2307f81c399867585ffdefc0db835c6f5e2f42a 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
+++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
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@@ -37,16 +37,18 @@ public class PalettedContainer<T> implements PaletteResize<T> {
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private final DebugBuffer<Pair<Thread, StackTraceElement[]>> traces = null;
public void acquire() {
+ /* // Paper start - disable this - use proper synchronization
if (this.traces != null) {
Thread thread = Thread.currentThread();
this.traces.push(Pair.of(thread, thread.getStackTrace()));
}
ThreadingDetector.checkAndLock(this.lock, this.traces, "PalettedContainer");
+ */ // Paper end
}
public void release() {
- this.lock.release();
+ //this.lock.release(); // Paper - disable this
}
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// Paper start - Anti-Xray - Add predefined objects
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@@ -133,7 +135,7 @@ public class PalettedContainer<T> implements PaletteResize<T> {
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return this.palette.idFor(objectAdded);
}
- public T getAndSet(int x, int y, int z, T value) {
+ public synchronized T getAndSet(int x, int y, int z, T value) { // Paper - synchronize
Object var6;
try {
this.acquire();
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@@ -157,7 +159,7 @@ public class PalettedContainer<T> implements PaletteResize<T> {
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return (T)(object == null ? this.defaultValue : object);
}
- public void set(int i, int j, int k, T object) {
+ public synchronized void set(int i, int j, int k, T object) { // Paper - synchronize
try {
this.acquire();
this.set(getIndex(i, j, k), object);
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@@ -181,7 +183,7 @@ public class PalettedContainer<T> implements PaletteResize<T> {
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return (T)(object == null ? this.defaultValue : object);
}
- public void read(FriendlyByteBuf buf) {
+ public synchronized void read(FriendlyByteBuf buf) { // Paper - synchronize
try {
this.acquire();
int i = buf.readByte();
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@@ -201,7 +203,7 @@ public class PalettedContainer<T> implements PaletteResize<T> {
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@Deprecated public void write(FriendlyByteBuf buf) {
write(buf, null, 0);
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}
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- public void write(FriendlyByteBuf buf, com.destroystokyo.paper.antixray.ChunkPacketInfo<T> chunkPacketInfo, int bottomBlockY) {
+ public synchronized void write(FriendlyByteBuf buf, com.destroystokyo.paper.antixray.ChunkPacketInfo<T> chunkPacketInfo, int bottomBlockY) { // Paper - synchronize
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// Paper end
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try {
this.acquire();
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@@ -224,7 +226,7 @@ public class PalettedContainer<T> implements PaletteResize<T> {
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}
- public void read(ListTag paletteNbt, long[] data) {
+ public synchronized void read(ListTag paletteNbt, long[] data) { // Paper - synchronize
try {
this.acquire();
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// Paper - Anti-Xray - TODO: Should this.predefinedObjects.length just be added here (faster) or should the contents be compared to calculate the size (less RAM)?
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@@ -259,7 +261,7 @@ public class PalettedContainer<T> implements PaletteResize<T> {
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}
- public void write(CompoundTag nbt, String paletteKey, String dataKey) {
+ public synchronized void write(CompoundTag nbt, String paletteKey, String dataKey) { // Paper - synchronize
try {
this.acquire();
HashMapPalette<T> hashMapPalette = new HashMapPalette<>(this.registry, this.bits, this.dummyPaletteResize, this.reader, this.writer);