Paper/patches/api/0216-Add-PlayerItemCooldownEvent.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
2021-06-11 14:02:28 +02:00
Date: Tue, 25 Aug 2020 13:45:15 +0200
Subject: [PATCH] Add PlayerItemCooldownEvent
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..165dcf8b68da5dc01eaa83b3bffd7a2bbf0df526
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--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java
@@ -0,0 +1,34 @@
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+package io.papermc.paper.event.player;
+
+import org.bukkit.Material;
+import org.bukkit.NamespacedKey;
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.jetbrains.annotations.ApiStatus;
+import org.jspecify.annotations.NullMarked;
+
+/**
+ * Fired when a player receives an item cooldown when using an item.
+ *
+ * @see PlayerItemGroupCooldownEvent for a more general event when applied to a group of items
+ */
+@NullMarked
+public class PlayerItemCooldownEvent extends PlayerItemGroupCooldownEvent {
+
+ private final Material type;
+
+ @ApiStatus.Internal
+ public PlayerItemCooldownEvent(final Player player, final Material type, final NamespacedKey cooldownGroup, final int cooldown) {
+ super(player, cooldownGroup, cooldown);
+ this.type = type;
+ }
+
+ /**
+ * Get the material of the item affected by the cooldown.
+ *
+ * @return material affected by the cooldown
+ */
+ public Material getType() {
+ return this.type;
+ }
+}
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerItemGroupCooldownEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerItemGroupCooldownEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..e66aed33b165b86cc5e51eb5c29159232be4a9ef
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerItemGroupCooldownEvent.java
@@ -0,0 +1,81 @@
+package io.papermc.paper.event.player;
+
+import com.google.common.base.Preconditions;
+import org.bukkit.NamespacedKey;
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+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.ApiStatus;
+import org.jspecify.annotations.NullMarked;
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+
+/**
+ * Fired when a player receives an item cooldown.
+ *
+ * @see PlayerItemCooldownEvent for a more specific event when applied to a specific item.
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+ */
+@NullMarked
+public class PlayerItemGroupCooldownEvent extends PlayerEvent implements Cancellable {
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+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final NamespacedKey cooldownGroup;
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+ private int cooldown;
+
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+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerItemGroupCooldownEvent(final Player player, final NamespacedKey cooldownGroup, final int cooldown) {
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+ super(player);
+ this.cooldownGroup = cooldownGroup;
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+ this.cooldown = cooldown;
+ }
+
+ /**
+ * Get the cooldown group as defined by an item's {@link org.bukkit.inventory.meta.components.UseCooldownComponent}.
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+ *
+ * @return cooldown group
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+ */
+ public NamespacedKey getCooldownGroup() {
+ return this.cooldownGroup;
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+ }
+
+ /**
+ * Gets the cooldown in ticks.
+ *
+ * @return cooldown in ticks
+ */
+ public int getCooldown() {
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+ return this.cooldown;
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+ }
+
+ /**
+ * Sets the cooldown of the material in ticks.
+ * Setting the cooldown to 0 results in removing an already existing cooldown for the material.
+ *
+ * @param cooldown cooldown in ticks, has to be a positive number
+ */
+ public void setCooldown(final int cooldown) {
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+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
+ this.cooldown = cooldown;
+ }
+
+ @Override
+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
+
+ @Override
+ public void setCancelled(final boolean cancel) {
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+ this.cancelled = cancel;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
+
+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
+}