Paper/patches/server/1072-Call-ProjectileHitEvent-for-entity-hits.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Bjarne Koll <git@lynxplay.dev>
Date: Sat, 23 Nov 2024 22:48:26 +0100
Subject: [PATCH] Call ProjectileHitEvent for entity hits
A simple bugfix replacing a new vanilla call to
Projectile#hitTargetOrDeflectSelf with the bukkit replacement to call
the event.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index accc246f441c8bf5e1a755cfc0db8f97c0c01c6b..571f0699772eecbe02d71845da82a142321f2142 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -309,7 +309,7 @@ public abstract class AbstractArrow extends Projectile {
continue;
}
- ProjectileDeflection projectiledeflection = this.hitTargetOrDeflectSelf(movingobjectpositionentity);
+ ProjectileDeflection projectiledeflection = this.preHitTargetOrDeflectSelf(movingobjectpositionentity); // Paper - also call projectile hit event
this.hasImpulse = true;
if (this.getPierceLevel() > 0 && projectiledeflection == ProjectileDeflection.NONE) {