Paper/src/main/java/net/minecraft/server/EntityProjectile.java

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2011-11-20 09:01:14 +01:00
package net.minecraft.server;
import java.util.List;
public abstract class EntityProjectile extends Entity {
private int blockX = -1;
private int blockY = -1;
private int blockZ = -1;
private int inBlockId = 0;
protected boolean inGround = false;
public int shake = 0;
public EntityLiving shooter; // CraftBukkit - prot to public
private int h;
private int i = 0;
public EntityProjectile(World world) {
super(world);
this.b(0.25F, 0.25F);
}
protected void b() {}
public EntityProjectile(World world, EntityLiving entityliving) {
super(world);
this.shooter = entityliving;
this.b(0.25F, 0.25F);
this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.x(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.locY -= 0.10000000149011612D;
this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.setPosition(this.locX, this.locY, this.locZ);
this.height = 0.0F;
float f = 0.4F;
this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
this.motY = (double) (-MathHelper.sin((this.pitch + this.d()) / 180.0F * 3.1415927F) * f);
this.a(this.motX, this.motY, this.motZ, this.c(), 1.0F);
}
public EntityProjectile(World world, double d0, double d1, double d2) {
super(world);
this.h = 0;
this.b(0.25F, 0.25F);
this.setPosition(d0, d1, d2);
this.height = 0.0F;
}
protected float c() {
return 1.5F;
}
protected float d() {
return 0.0F;
}
public void a(double d0, double d1, double d2, float f, float f1) {
float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
d0 /= (double) f2;
d1 /= (double) f2;
d2 /= (double) f2;
d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d0 *= (double) f;
d1 *= (double) f;
d2 *= (double) f;
this.motX = d0;
this.motY = d1;
this.motZ = d2;
float f3 = MathHelper.a(d0 * d0 + d2 * d2);
this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
this.h = 0;
}
public void w_() {
this.bI = this.locX;
this.bJ = this.locY;
this.bK = this.locZ;
super.w_();
if (this.shake > 0) {
--this.shake;
}
if (this.inGround) {
int i = this.world.getTypeId(this.blockX, this.blockY, this.blockZ);
if (i == this.inBlockId) {
++this.h;
if (this.h == 1200) {
this.die();
}
return;
}
this.inGround = false;
this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
this.h = 0;
this.i = 0;
} else {
++this.i;
}
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
if (!this.world.isStatic) {
Entity entity = null;
List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
if (entity1.e_() && (entity1 != this.shooter || this.i >= 5)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
double d1 = vec3d.b(movingobjectposition1.f);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
}
if (movingobjectposition != null) {
this.a(movingobjectposition);
}
this.locX += this.motX;
this.locY += this.motY;
this.locZ += this.motZ;
float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
;
}
while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = 0.99F;
float f3 = this.e();
if (this.az()) {
for (int k = 0; k < 4; ++k) {
float f4 = 0.25F;
this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
}
f2 = 0.8F;
}
this.motX *= (double) f2;
this.motY *= (double) f2;
this.motZ *= (double) f2;
this.motY -= (double) f3;
this.setPosition(this.locX, this.locY, this.locZ);
}
protected float e() {
return 0.03F;
}
protected abstract void a(MovingObjectPosition movingobjectposition);
public void b(NBTTagCompound nbttagcompound) {
nbttagcompound.a("xTile", (short) this.blockX);
nbttagcompound.a("yTile", (short) this.blockY);
nbttagcompound.a("zTile", (short) this.blockZ);
nbttagcompound.a("inTile", (byte) this.inBlockId);
nbttagcompound.a("shake", (byte) this.shake);
nbttagcompound.a("inGround", (byte) (this.inGround ? 1 : 0));
}
public void a(NBTTagCompound nbttagcompound) {
this.blockX = nbttagcompound.e("xTile");
this.blockY = nbttagcompound.e("yTile");
this.blockZ = nbttagcompound.e("zTile");
this.inBlockId = nbttagcompound.d("inTile") & 255;
this.shake = nbttagcompound.d("shake") & 255;
this.inGround = nbttagcompound.d("inGround") == 1;
}
public void a_(EntityHuman entityhuman) {}
}