2022-01-20 18:50:50 +01:00
|
|
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
|
|
From: Brody Beckwith <brody@beckwith.dev>
|
|
|
|
Date: Fri, 14 Jan 2022 00:40:42 -0500
|
|
|
|
Subject: [PATCH] Multi Block Change API
|
|
|
|
|
|
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
|
2022-07-04 16:38:06 +02:00
|
|
|
index b2b28b48e6e7d9f32460b8a65cbe294be4812bd9..c0fc38cacf441273e8430dda31958c15a48fc9b6 100644
|
2022-01-20 18:50:50 +01:00
|
|
|
--- a/src/main/java/org/bukkit/entity/Player.java
|
|
|
|
+++ b/src/main/java/org/bukkit/entity/Player.java
|
2022-07-04 16:38:06 +02:00
|
|
|
@@ -593,6 +593,27 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
|
2022-01-20 18:50:50 +01:00
|
|
|
*/
|
|
|
|
public void sendBlockDamage(@NotNull Location loc, float progress);
|
|
|
|
|
|
|
|
+ // Paper start
|
|
|
|
+ /**
|
|
|
|
+ * Send multiple block changes. This fakes a multi block change packet for each
|
|
|
|
+ * chunk section that a block change occurs. This will not actually change the world in any way.
|
|
|
|
+ *
|
|
|
|
+ * @param blockChanges A map of the locations you want to change to their new block data
|
|
|
|
+ */
|
|
|
|
+ public default void sendMultiBlockChange(@NotNull java.util.Map<Location, BlockData> blockChanges) {
|
|
|
|
+ sendMultiBlockChange(blockChanges, false);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Send multiple block changes. This fakes a multi block change packet for each
|
|
|
|
+ * chunk section that a block change occurs. This will not actually change the world in any way.
|
|
|
|
+ *
|
|
|
|
+ * @param blockChanges A map of the locations you want to change to their new block data
|
|
|
|
+ * @param suppressLightUpdates Whether to suppress light updates or not
|
|
|
|
+ */
|
|
|
|
+ public void sendMultiBlockChange(@NotNull java.util.Map<Location, BlockData> blockChanges, boolean suppressLightUpdates);
|
|
|
|
+ // Paper end
|
|
|
|
+
|
|
|
|
/**
|
|
|
|
* Send the equipment change of an entity. This fakes the equipment change
|
|
|
|
* of an entity for a user. This will not actually change the inventory of
|