Paper/nms-patches/PlayerChunk.patch

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2019-04-23 04:00:00 +02:00
--- a/net/minecraft/server/PlayerChunk.java
+++ b/net/minecraft/server/PlayerChunk.java
@@ -41,7 +41,7 @@
this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size());
this.tickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
this.entityTickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
- this.chunkSave = CompletableFuture.completedFuture((Object) null);
+ this.chunkSave = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
this.dirtyBlocks = new short[64];
this.location = chunkcoordintpair;
this.lightEngine = lightengine;
@@ -74,9 +74,9 @@
@Nullable
public Chunk getChunk() {
CompletableFuture<Either<Chunk, PlayerChunk.Failure>> completablefuture = this.a();
- Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
+ Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
- return either == null ? null : (Chunk) either.left().orElse((Object) null);
+ return either == null ? null : (Chunk) either.left().orElse(null); // CraftBukkit - decompile error
}
public CompletableFuture<IChunkAccess> getChunkSave() {
@@ -199,7 +199,7 @@
CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = (CompletableFuture) this.statusFutures.get(i);
if (completablefuture != null) {
- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
if (either == null || either.left().isPresent()) {
return completablefuture;
@@ -211,6 +211,15 @@
this.a(completablefuture1);
this.statusFutures.set(i, completablefuture1);
+ // CraftBukkit start
+ if (chunkstatus == ChunkStatus.FULL) {
+ completablefuture1.thenAccept((either) -> {
+ Chunk chunk = (Chunk) either.left().get();
+
+ chunk.loadCallback();
+ });
+ }
+ // CraftBukkit end
return completablefuture1;
} else {
return completablefuture == null ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : completablefuture;