2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Minecrell <minecrell@minecrell.net>
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Date: Fri, 13 Jul 2018 14:54:43 +0200
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Subject: [PATCH] Refresh player inventory when cancelling
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PlayerInteractEntityEvent
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When interacting with entities with an item, the client will assume
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the interaction is successful, and update the held item on the
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client. However, if the interaction is cancelled on the server side,
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the client will still mistakenly remove/replace the item in hand.
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Examples for this are milking cows with a bucket or dyeing sheep.
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The bucket is replaced with milk and the dye removed from inventory.
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Refresh the player inventory when PlayerInteractEntityEvent is
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cancelled to avoid this problem.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2021-12-10 15:24:07 +01:00
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index 00db9e4f46f810a4c51a0aa3d8b1a5673e2e1d67..1c81dff5ddd54ce9ae8e8d1ba9e986647e52ca29 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2021-12-10 15:24:07 +01:00
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@@ -2216,6 +2216,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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2021-06-12 23:31:35 +02:00
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}
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2021-06-11 14:02:28 +02:00
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2021-06-12 23:31:35 +02:00
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if (event.isCancelled()) {
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+ ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); // Paper - Refresh player inventory
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return;
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}
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// CraftBukkit end
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