Paper/Spigot-Server-Patches/0199-Enforce-Sync-Player-Saves.patch

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2017-04-29 02:25:52 +02:00
From ec9ab2991de89ca5c7c8c51bb4ab8abbee15d5d0 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 58f30fb1d..034bdb7cf 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -1214,6 +1214,7 @@ public abstract class PlayerList {
}
public void savePlayers(Integer interval) {
+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
long now = MinecraftServer.currentTick;
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
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@@ -1223,6 +1224,7 @@ public abstract class PlayerList {
}
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
// Paper end
--
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2.12.2.windows.2