mirror of
https://github.com/PaperMC/Paper.git
synced 2024-10-30 23:39:58 +01:00
95 lines
5.5 KiB
Diff
95 lines
5.5 KiB
Diff
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||
|
From: Spottedleaf <spottedleaf@spottedleaf.dev>
|
||
|
Date: Thu, 7 May 2020 05:48:54 -0700
|
||
|
Subject: [PATCH] Optimise chunk tick iteration
|
||
|
|
||
|
Use a dedicated list of entity ticking chunks to reduce the cost
|
||
|
|
||
|
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||
|
index 9196be25ff874a0c81868906c5b86bfe4e2968f5..7ea86cbeb72f08d751c14006f428fe5921916061 100644
|
||
|
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||
|
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||
|
@@ -1006,19 +1006,35 @@ public class ServerChunkCache extends ChunkSource {
|
||
|
|
||
|
this.lastSpawnState = spawnercreature_d;
|
||
|
this.level.getProfiler().pop();
|
||
|
- List<ChunkHolder> list = Lists.newArrayList(this.chunkMap.getChunks());
|
||
|
-
|
||
|
- Collections.shuffle(list);
|
||
|
+ // Paper - moved down, enabled if per-player = false
|
||
|
// Paper - moved natural spawn event up
|
||
|
this.level.timings.chunkTicks.startTiming(); // Paper
|
||
|
- list.forEach((playerchunk) -> {
|
||
|
- Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
|
||
|
-
|
||
|
- if (optional.isPresent()) {
|
||
|
- LevelChunk chunk = (LevelChunk) optional.get();
|
||
|
+ // Paper start
|
||
|
+ java.util.Iterator<LevelChunk> iterator;
|
||
|
+ if (this.level.paperConfig.perPlayerMobSpawns) {
|
||
|
+ iterator = this.entityTickingChunks.iterator();
|
||
|
+ } else {
|
||
|
+ iterator = this.entityTickingChunks.unsafeIterator();
|
||
|
+ List<LevelChunk> shuffled = new java.util.ArrayList<>(this.entityTickingChunks.size());
|
||
|
+ while (iterator.hasNext()) {
|
||
|
+ shuffled.add(iterator.next());
|
||
|
+ }
|
||
|
+ Collections.shuffle(shuffled);
|
||
|
+ iterator = shuffled.iterator();
|
||
|
+ }
|
||
|
+ try { while (iterator.hasNext()) {
|
||
|
+ LevelChunk chunk = iterator.next();
|
||
|
+ ChunkHolder playerchunk = chunk.playerChunk;
|
||
|
+ if (playerchunk != null) {
|
||
|
+ this.level.getProfiler().push("broadcast");
|
||
|
+ this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timings
|
||
|
+ playerchunk.broadcastChanges(chunk);
|
||
|
+ this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timings
|
||
|
+ this.level.getProfiler().pop();
|
||
|
+ // Paper end
|
||
|
ChunkPos chunkcoordintpair = chunk.getPos();
|
||
|
|
||
|
- if (this.level.isPositionEntityTicking(chunkcoordintpair) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, false)) { // Paper - optimise isOutsideOfRange
|
||
|
+ if ((true || this.level.isPositionEntityTicking(chunkcoordintpair)) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, false)) { // Paper - optimise isOutsideOfRange // Paper - we only iterate entity ticking chunks
|
||
|
chunk.setInhabitedTime(chunk.getInhabitedTime() + j);
|
||
|
if (flag1 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunk.getPos()) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, true)) { // Spigot // Paper - optimise isOutsideOfRange
|
||
|
NaturalSpawner.spawnForChunk(this.level, chunk, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag2);
|
||
|
@@ -1029,7 +1045,13 @@ public class ServerChunkCache extends ChunkSource {
|
||
|
// this.level.timings.doTickTiles.stopTiming(); // Spigot // Paper
|
||
|
}
|
||
|
}
|
||
|
- });
|
||
|
+ } // Paper start - optimise chunk tick iteration
|
||
|
+ } finally {
|
||
|
+ if (iterator instanceof io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator) {
|
||
|
+ ((io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator<LevelChunk>)iterator).finishedIterating();
|
||
|
+ }
|
||
|
+ }
|
||
|
+ // Paper end - optimise chunk tick iteration
|
||
|
this.level.timings.chunkTicks.stopTiming(); // Paper
|
||
|
this.level.getProfiler().push("customSpawners");
|
||
|
if (flag1) {
|
||
|
@@ -1038,21 +1060,7 @@ public class ServerChunkCache extends ChunkSource {
|
||
|
} // Paper - timings
|
||
|
}
|
||
|
|
||
|
- this.level.getProfiler().popPush("broadcast");
|
||
|
- this.chunkMap.getChunks().forEach((playerchunk) -> { // Paper - no... just no...
|
||
|
- Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left(); // CraftBukkit - decompile error
|
||
|
-
|
||
|
- Objects.requireNonNull(playerchunk);
|
||
|
-
|
||
|
- // Paper start - timings
|
||
|
- optional.ifPresent(chunk -> {
|
||
|
- this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timings
|
||
|
- playerchunk.broadcastChanges(chunk);
|
||
|
- this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timings
|
||
|
- });
|
||
|
- // Paper end
|
||
|
- });
|
||
|
- this.level.getProfiler().pop();
|
||
|
+ // Paper - no, iterating just ONCE is expensive enough! Don't do it TWICE! Code moved up
|
||
|
this.level.getProfiler().pop();
|
||
|
}
|
||
|
|