Paper/patches/server/0438-Fix-arrows-never-despawning-MC-125757.patch

23 lines
1.1 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 8 Jul 2020 11:24:30 -0500
Subject: [PATCH] Fix arrows never despawning MC-125757
This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
2023-06-08 01:20:26 +02:00
index 86a82ecdcffc27b523fddc2709bbd92f315e8590..a0d688128a1268fa1acf7c339cde15df5dce1c82 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
2022-12-07 21:16:54 +01:00
@@ -200,6 +200,7 @@ public abstract class AbstractArrow extends Projectile {
2021-06-11 14:02:28 +02:00
++this.inGroundTime;
} else {
2021-06-16 19:48:25 +02:00
+ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
2021-06-11 14:02:28 +02:00
this.inGroundTime = 0;
Vec3 vec3d2 = this.position();