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https://github.com/PaperMC/Paper.git
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48 lines
3.0 KiB
Diff
48 lines
3.0 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Tue, 7 Feb 2017 16:55:35 -0600
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Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 9816b64c0760f334e508194ccb3f6b3ab54f7695..cec1baadf5e8e0459837522ca434327491005e8c 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -75,7 +75,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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private final PlayerMap playerMap;
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public final Int2ObjectMap<PlayerChunkMap.EntityTracker> trackedEntities;
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private final Long2ByteMap z;
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- private final Queue<Runnable> A;
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+ private final Queue<Runnable> A; private final Queue<Runnable> getUnloadQueueTasks() { return this.A; } // Paper - OBFHELPER
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private int viewDistance;
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// CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
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@@ -133,7 +133,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.playerMap = new PlayerMap();
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this.trackedEntities = new Int2ObjectOpenHashMap();
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this.z = new Long2ByteOpenHashMap();
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- this.A = Queues.newConcurrentLinkedQueue();
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+ this.A = new com.destroystokyo.paper.utils.CachedSizeConcurrentLinkedQueue<>(); // Paper - need constant-time size()
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this.definedStructureManager = definedstructuremanager;
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this.w = convertable_conversionsession.a(worldserver.getDimensionKey());
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this.world = worldserver;
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@@ -391,7 +391,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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// Spigot start
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org.spigotmc.SlackActivityAccountant activityAccountant = this.world.getMinecraftServer().slackActivityAccountant;
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activityAccountant.startActivity(0.5);
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- int targetSize = (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR);
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+ int targetSize = Math.min(this.unloadQueue.size() - 100, (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
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// Spigot end
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while (longiterator.hasNext()) { // Spigot
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long j = longiterator.nextLong();
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@@ -413,7 +413,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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Runnable runnable;
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- while ((booleansupplier.getAsBoolean() || this.A.size() > 2000) && (runnable = (Runnable) this.A.poll()) != null) {
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+ int queueTarget = Math.min(this.getUnloadQueueTasks().size() - 100, (int) (this.getUnloadQueueTasks().size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Target this queue as well
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+ while ((booleansupplier.getAsBoolean() || this.getUnloadQueueTasks().size() > queueTarget) && (runnable = (Runnable)this.getUnloadQueueTasks().poll()) != null) { // Paper - Target this queue as well
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runnable.run();
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}
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