Paper/patches/server/0320-Optimise-Chunk-getFluid.patch

62 lines
3.1 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 14 Jan 2020 14:59:08 -0800
Subject: [PATCH] Optimise Chunk#getFluid
Removing the try catch and generally reducing ops should make it
faster on its own, however removing the try catch makes it
easier to inline due to code size
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
2024-10-27 18:11:15 +01:00
index a1b6c13d496519ef6ce240036cec6642626903b9..d4bd4cbc5c4773659662a6d7a09b21a99463c1fb 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
2024-10-23 15:54:09 +02:00
@@ -293,18 +293,20 @@ public class LevelChunk extends ChunkAccess {
2021-06-11 14:02:28 +02:00
}
public FluidState getFluidState(int x, int y, int z) {
- try {
2021-06-14 00:05:18 +02:00
- int l = this.getSectionIndex(y);
-
- if (l >= 0 && l < this.sections.length) {
- LevelChunkSection chunksection = this.sections[l];
+ // Paper start - Perf: Optimise Chunk#getFluid
+ // try { // Remove try catch
2021-06-14 00:05:18 +02:00
+ int index = this.getSectionIndex(y);
2021-06-11 14:02:28 +02:00
+ if (index >= 0 && index < this.sections.length) {
+ LevelChunkSection chunksection = this.sections[index];
if (!chunksection.hasOnlyAir()) {
- return chunksection.getFluidState(x & 15, y & 15, z & 15);
2021-06-11 14:02:28 +02:00
+ return chunksection.states.get((y & 15) << 8 | (z & 15) << 4 | x & 15).getFluidState();
+ // Paper end - Perf: Optimise Chunk#getFluid
2021-06-11 14:02:28 +02:00
}
}
return Fluids.EMPTY.defaultFluidState();
+ /* // Paper - Perf: Optimise Chunk#getFluid
2021-06-14 00:05:18 +02:00
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.forThrowable(throwable, "Getting fluid state");
CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Block being got");
2024-10-23 15:54:09 +02:00
@@ -314,6 +316,7 @@ public class LevelChunk extends ChunkAccess {
2021-06-11 14:02:28 +02:00
});
throw new ReportedException(crashreport);
}
+ */ // Paper - Perf: Optimise Chunk#getFluid
2021-06-11 14:02:28 +02:00
}
// CraftBukkit start
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
2024-10-23 15:54:09 +02:00
index 771529ba28a16664ad19ed9c0f4bf95eeb7da76b..52f44f14bbda60fe771c351e01e6ff470d7371e6 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
2024-10-23 15:54:09 +02:00
@@ -49,7 +49,7 @@ public class LevelChunkSection {
2021-06-11 14:02:28 +02:00
}
public FluidState getFluidState(int x, int y, int z) {
- return ((BlockState) this.states.get(x, y, z)).getFluidState();
+ return this.states.get(x, y, z).getFluidState(); // Paper - Perf: Optimise Chunk#getFluid; diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid.
2021-06-11 14:02:28 +02:00
}
public void acquire() {