Paper/src/main/java/net/minecraft/server/TileEntityChest.java

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package net.minecraft.server;
public class TileEntityChest extends TileEntity implements IInventory {
private ItemStack[] items = new ItemStack[27]; // CraftBukkit
// CraftBukkit start
public ItemStack[] getContents() {
return items;
}
// CraftBukkit end
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public TileEntityChest() {}
public int getSize() {
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return 27;
}
public ItemStack getItem(int i) {
return this.items[i];
}
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public ItemStack a(int i, int j) {
if (this.items[i] != null) {
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ItemStack itemstack;
if (this.items[i].count <= j) {
itemstack = this.items[i];
this.items[i] = null;
this.update();
return itemstack;
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} else {
itemstack = this.items[i].a(j);
if (this.items[i].count == 0) {
this.items[i] = null;
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}
this.update();
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return itemstack;
}
} else {
return null;
}
}
public void setItem(int i, ItemStack itemstack) {
this.items[i] = itemstack;
if (itemstack != null && itemstack.count > this.getMaxStackSize()) {
itemstack.count = this.getMaxStackSize();
}
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this.update();
}
public String getName() {
return "Chest";
}
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
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NBTTagList nbttaglist = nbttagcompound.l("Items");
this.items = new ItemStack[this.getSize()];
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for (int i = 0; i < nbttaglist.c(); ++i) {
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i);
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int j = nbttagcompound1.c("Slot") & 255;
if (j >= 0 && j < this.items.length) {
this.items[j] = new ItemStack(nbttagcompound1);
}
}
}
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.a("Slot", (byte) i);
this.items[i].a(nbttagcompound1);
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nbttaglist.a((NBTBase) nbttagcompound1);
}
}
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nbttagcompound.a("Items", (NBTBase) nbttaglist);
}
public int getMaxStackSize() {
return 64;
}
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public boolean a_(EntityHuman entityhuman) {
return this.world.getTileEntity(this.e, this.f, this.g) != this ? false : entityhuman.d((double) this.e + 0.5D, (double) this.f + 0.5D, (double) this.g + 0.5D) <= 64.0D;
}
}