Paper/patches/server/0326-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Mon, 13 Jan 2020 23:47:28 -0600
Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
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index 9012a6347b2f061e88c42d3c237c4b465883e941..6b2b34cb129f807af8042e26a5e180d18e195459 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
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@@ -43,7 +43,8 @@ public class SleepInBed extends Behavior<LivingEntity> {
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}
}
- BlockState blockState = world.getBlockState(globalPos.pos());
+ BlockState blockState = world.getBlockStateIfLoaded(globalPos.pos()); // Paper
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+ if (blockState == null) { return false; } // Paper
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return globalPos.pos().closerToCenterThan(entity.position(), 2.0D) && blockState.is(BlockTags.BEDS) && !blockState.getValue(BedBlock.OCCUPIED);
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}
}