Paper/Spigot-Server-Patches/0040-Fix-redstone-lag-issues.patch

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From bd16f6b7d98e99ca219ebb5f0f1576c8ce371874 Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Sat, 7 Mar 2015 20:49:31 -0600
Subject: [PATCH] Fix redstone lag issues
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index a599869..5d73d88 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -22,7 +22,6 @@ import java.util.logging.Level;
import org.bukkit.WeatherType;
import org.bukkit.block.BlockState;
-import org.bukkit.craftbukkit.util.LongHash;
import org.bukkit.event.block.BlockFormEvent;
import org.bukkit.event.weather.LightningStrikeEvent;
@@ -610,6 +609,8 @@ public class WorldServer extends World implements IAsyncTaskHandler {
if (i != this.L.size()) {
throw new IllegalStateException("TickNextTick list out of synch");
} else {
+ // PaperSpigot start - No, stop doing this, it affects things like redstone
+ /*
if (i > 1000) {
// CraftBukkit start - If the server has too much to process over time, try to alleviate that
if (i > 20 * 1000) {
@@ -618,7 +619,11 @@ public class WorldServer extends World implements IAsyncTaskHandler {
i = 1000;
}
// CraftBukkit end
+ */
+ if (i > paperSpigotConfig.tickNextTickCap) {
+ i = paperSpigotConfig.tickNextTickCap;
}
+ // PaperSpigot end
this.methodProfiler.a("cleaning");
diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
index 1915a7c..fa4a7d7 100644
--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
@@ -223,4 +223,11 @@ public class PaperSpigotWorldConfig
System.err.println( "==========================================" );
}
}
+
+ public int tickNextTickCap;
+ private void tickNextTickCap()
+ {
+ tickNextTickCap = getInt( "tick-next-tick-list-cap", 10000 ); // Higher values will be friendlier to vanilla style mechanics (to a point) but may hurt performance
+ log( "WorldServer TickNextTick cap set at " + tickNextTickCap );
+ }
}
--
1.9.1