Paper/Spigot-Server-Patches/0128-Bound-Treasure-Maps-to-World-Border.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:15:11 -0500
Subject: [PATCH] Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java
index 0f248b6de3b822642389eba2ce3569a6538bdece..e8ce2ecf23e58d82febf6b9441e0004e69cdc858 100644
--- a/src/main/java/net/minecraft/server/StructureGenerator.java
+++ b/src/main/java/net/minecraft/server/StructureGenerator.java
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@@ -108,6 +108,7 @@ public abstract class StructureGenerator<C extends WorldGenFeatureConfiguration>
if (flag1 || flag2) {
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ChunkCoordIntPair chunkcoordintpair = this.a(chunkgenerator, seededrandom, j, k, i1, j1);
+ if (!world.getWorldBorder().isChunkInBounds(chunkcoordintpair.x, chunkcoordintpair.z)) { continue; } // Paper
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StructureStart structurestart = world.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z, ChunkStatus.STRUCTURE_STARTS).a(this.b());
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if (structurestart != null && structurestart.e()) {
diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java
index 73730fe25c84a867b8d95525c9d76d60a5797396..4c20db5a3f9e159997a9851691aca421241d6d95 100644
--- a/src/main/java/net/minecraft/server/WorldBorder.java
+++ b/src/main/java/net/minecraft/server/WorldBorder.java
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@@ -24,6 +24,18 @@ public class WorldBorder {
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return (double) (blockposition.getX() + 1) > this.c() && (double) blockposition.getX() < this.e() && (double) (blockposition.getZ() + 1) > this.d() && (double) blockposition.getZ() < this.f();
}
+ // Paper start
+ private final BlockPosition.MutableBlockPosition mutPos = new BlockPosition.MutableBlockPosition();
+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
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+ this.mutPos.setValues(chunkX, 64, chunkZ);
+ return this.isInBounds(this.mutPos);
+ }
+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
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+ this.mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
+ return this.isInBounds(this.mutPos);
+ }
+ // Paper end
+
public boolean isInBounds(ChunkCoordIntPair chunkcoordintpair) {
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return (double) chunkcoordintpair.f() > this.c() && (double) chunkcoordintpair.d() < this.e() && (double) chunkcoordintpair.g() > this.d() && (double) chunkcoordintpair.e() < this.f();
}