2019-09-29 22:02:04 +02:00
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From 03e8755740d9f2ccd80b90149c5b8a5a47ae4967 Mon Sep 17 00:00:00 2001
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2019-06-22 22:17:40 +02:00
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 22 Jun 2019 04:20:47 -0700
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Subject: [PATCH] Use ChunkStatus cache when saving protochunks
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The cache should contain the chunk status when saving. If not it
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will load it.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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2019-08-21 03:02:51 +02:00
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index bdadbd436..fbbd4d5dd 100644
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2019-06-22 22:17:40 +02:00
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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2019-07-28 02:38:29 +02:00
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@@ -768,8 +768,10 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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2019-06-22 22:17:40 +02:00
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NBTTagCompound nbttagcompound;
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if (chunkstatus.getType() != ChunkStatus.Type.LEVELCHUNK) {
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- nbttagcompound = this.readChunkData(chunkcoordintpair);
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- if (nbttagcompound != null && ChunkRegionLoader.a(nbttagcompound) == ChunkStatus.Type.LEVELCHUNK) {
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+ // Paper start - Optimize save by using status cache
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2019-07-08 08:52:08 +02:00
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+ ChunkStatus statusOnDisk = this.getChunkStatusOnDisk(chunkcoordintpair);
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2019-06-22 22:17:40 +02:00
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+ if (statusOnDisk != null && statusOnDisk.getType() == ChunkStatus.Type.LEVELCHUNK) {
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+ // Paper end
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return false;
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}
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--
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2019-08-21 03:02:51 +02:00
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2.23.0
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2019-06-22 22:17:40 +02:00
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