Paper/src/main/java/net/minecraft/server/ContainerWorkbench.java

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package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
// CraftBukkit end
public class ContainerWorkbench extends Container {
public InventoryCrafting craftInventory; // CraftBukkit - move initialization into constructor
public IInventory resultInventory; // CraftBukkit - move initialization into constructor
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private World g;
private int h;
private int i;
private int j;
// CraftBukkit start
private CraftInventoryView bukkitEntity = null;
private PlayerInventory player;
// CraftBukkit end
public ContainerWorkbench(PlayerInventory playerinventory, World world, int i, int j, int k) {
// CraftBukkit start - switched order of IInventory construction and stored player
this.resultInventory = new InventoryCraftResult();
this.craftInventory = new InventoryCrafting(this, 3, 3, playerinventory.player); // CraftBukkit - pass player
this.craftInventory.resultInventory = this.resultInventory;
this.player = playerinventory;
// CraftBukkit end
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this.g = world;
this.h = i;
this.i = j;
this.j = k;
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this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 124, 35)));
int l;
int i1;
for (l = 0; l < 3; ++l) {
for (i1 = 0; i1 < 3; ++i1) {
this.a(new Slot(this.craftInventory, i1 + l * 3, 30 + i1 * 18, 17 + l * 18));
}
}
for (l = 0; l < 3; ++l) {
for (i1 = 0; i1 < 9; ++i1) {
this.a(new Slot(playerinventory, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18));
}
}
for (l = 0; l < 9; ++l) {
this.a(new Slot(playerinventory, l, 8 + l * 18, 142));
}
this.a((IInventory) this.craftInventory);
}
public void a(IInventory iinventory) {
// CraftBukkit start
CraftingManager.getInstance().lastCraftView = getBukkitView();
ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.g);
this.resultInventory.setItem(0, craftResult);
if (super.listeners.size() < 1) {
return;
}
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EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
player.netServerHandler.sendPacket(new Packet103SetSlot(player.activeContainer.windowId, 0, craftResult));
// CraftBukkit end
}
public void a(EntityHuman entityhuman) {
super.a(entityhuman);
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if (!this.g.isStatic) {
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for (int i = 0; i < 9; ++i) {
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ItemStack itemstack = this.craftInventory.splitWithoutUpdate(i);
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if (itemstack != null) {
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entityhuman.drop(itemstack);
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}
}
}
}
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public boolean c(EntityHuman entityhuman) {
if (!this.checkReachable) return true; // CraftBukkit
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return this.g.getTypeId(this.h, this.i, this.j) != Block.WORKBENCH.id ? false : entityhuman.e((double) this.h + 0.5D, (double) this.i + 0.5D, (double) this.j + 0.5D) <= 64.0D;
}
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public ItemStack b(EntityHuman entityhuman, int i) {
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ItemStack itemstack = null;
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Slot slot = (Slot) this.b.get(i);
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if (slot != null && slot.d()) {
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ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
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if (i == 0) {
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if (!this.a(itemstack1, 10, 46, true)) {
return null;
}
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slot.a(itemstack1, itemstack);
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} else if (i >= 10 && i < 37) {
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if (!this.a(itemstack1, 37, 46, false)) {
return null;
}
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} else if (i >= 37 && i < 46) {
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if (!this.a(itemstack1, 10, 37, false)) {
return null;
}
} else if (!this.a(itemstack1, 10, 46, false)) {
return null;
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}
if (itemstack1.count == 0) {
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slot.set((ItemStack) null);
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} else {
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slot.e();
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}
if (itemstack1.count == itemstack.count) {
return null;
}
slot.a(entityhuman, itemstack1);
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}
return itemstack;
}
// CraftBukkit start
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
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CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
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bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
return bukkitEntity;
}
// CraftBukkit end
}