2018-12-08 11:09:55 +01:00
|
|
|
From 803f81d368bb8d45ff60a0aa77348076e2689c96 Mon Sep 17 00:00:00 2001
|
2016-11-27 05:35:42 +01:00
|
|
|
From: Alfie Cleveland <alfeh@me.com>
|
|
|
|
Date: Fri, 25 Nov 2016 13:22:40 +0000
|
|
|
|
Subject: [PATCH] Optimise removeQueue
|
|
|
|
|
|
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
|
2018-12-08 11:09:55 +01:00
|
|
|
index 9929e2a73..c2957ad2e 100644
|
2016-11-27 05:35:42 +01:00
|
|
|
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
|
|
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
|
2018-07-16 22:08:09 +02:00
|
|
|
@@ -5,8 +5,10 @@ import com.mojang.authlib.GameProfile;
|
2016-11-27 05:35:42 +01:00
|
|
|
import io.netty.buffer.Unpooled;
|
2018-07-16 22:08:09 +02:00
|
|
|
import io.netty.util.concurrent.Future;
|
|
|
|
import io.netty.util.concurrent.GenericFutureListener;
|
2016-11-27 05:35:42 +01:00
|
|
|
+import java.util.ArrayDeque; // Paper
|
2017-05-14 20:05:01 +02:00
|
|
|
import java.util.ArrayList;
|
2016-11-27 05:35:42 +01:00
|
|
|
import java.util.Collection;
|
|
|
|
+import java.util.Deque; // Paper
|
|
|
|
import java.util.Iterator;
|
|
|
|
import java.util.List;
|
2018-07-16 22:08:09 +02:00
|
|
|
import java.util.Random;
|
2018-08-26 20:11:49 +02:00
|
|
|
@@ -43,7 +45,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
2016-11-27 05:35:42 +01:00
|
|
|
public final PlayerInteractManager playerInteractManager;
|
|
|
|
public double d;
|
|
|
|
public double e;
|
|
|
|
- public final List<Integer> removeQueue = Lists.newLinkedList();
|
|
|
|
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
|
2018-08-26 20:11:49 +02:00
|
|
|
private final AdvancementDataPlayer cf;
|
|
|
|
private final ServerStatisticManager cg;
|
|
|
|
private float ch = Float.MIN_VALUE;
|
2018-11-03 01:23:27 +01:00
|
|
|
@@ -352,13 +354,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
2018-08-26 20:11:49 +02:00
|
|
|
while (!this.removeQueue.isEmpty()) {
|
|
|
|
int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
|
|
|
|
int[] aint = new int[i];
|
|
|
|
- Iterator iterator = this.removeQueue.iterator();
|
|
|
|
+ //Iterator iterator = this.removeQueue.iterator(); // Paper
|
2016-11-27 05:35:42 +01:00
|
|
|
int j = 0;
|
|
|
|
|
|
|
|
- while (iterator.hasNext() && j < i) {
|
|
|
|
+ // Paper start
|
|
|
|
+ /* while (iterator.hasNext() && j < i) {
|
2018-12-08 11:09:55 +01:00
|
|
|
aint[j++] = (Integer) iterator.next();
|
2016-11-27 05:35:42 +01:00
|
|
|
iterator.remove();
|
|
|
|
+ } */
|
|
|
|
+
|
|
|
|
+ Integer integer;
|
|
|
|
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
|
|
|
|
+ aint[j++] = integer.intValue();
|
|
|
|
}
|
|
|
|
+ // Paper end
|
|
|
|
|
|
|
|
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
|
|
|
|
}
|
2018-11-03 01:23:27 +01:00
|
|
|
@@ -1138,7 +1147,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
2016-11-27 05:35:42 +01:00
|
|
|
this.lastHealthSent = -1.0F;
|
2018-08-26 20:11:49 +02:00
|
|
|
this.co = -1;
|
|
|
|
// this.cy.a((RecipeBook) entityplayer.cy); // CraftBukkit
|
2017-05-14 20:05:01 +02:00
|
|
|
- this.removeQueue.addAll(entityplayer.removeQueue);
|
2018-08-26 20:11:49 +02:00
|
|
|
+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
|
|
|
|
+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
|
|
|
|
+ // type logic so it does need to be called, maybe? This is silly.
|
2017-05-21 06:41:39 +02:00
|
|
|
+ //this.removeQueue.addAll(entityplayer.removeQueue);
|
2017-05-14 20:05:01 +02:00
|
|
|
+ if (this.removeQueue != entityplayer.removeQueue) {
|
|
|
|
+ this.removeQueue.addAll(entityplayer.removeQueue);
|
2016-11-27 05:35:42 +01:00
|
|
|
+ }
|
2018-08-26 20:11:49 +02:00
|
|
|
+ // Paper end
|
|
|
|
this.cx = entityplayer.cx;
|
|
|
|
this.cC = entityplayer.cC;
|
2017-05-14 20:05:01 +02:00
|
|
|
this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
|
2016-11-27 05:35:42 +01:00
|
|
|
--
|
2018-12-08 11:09:55 +01:00
|
|
|
2.19.2
|
2016-11-27 05:35:42 +01:00
|
|
|
|