Paper/patches/server/0523-Fix-client-lag-on-advancement-loading.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Sat, 31 Oct 2020 11:49:01 -0700
Subject: [PATCH] Fix client lag on advancement loading
When new advancements are added via the UnsafeValues#loadAdvancement
API, it triggers a full datapack reload when this is not necessary. The
advancement is already loaded directly into the advancement registry,
and the point of saving the advancement to the Bukkit datapack seems to
be for persistence. By removing the call to reload datapacks when an
advancement is loaded, the client no longer completely freezes up when
adding a new advancement.
To ensure the client still receives the updated advancement data, we
manually reload the advancement data for all players, which
normally takes place as a part of the datapack reloading.
diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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index b2ead915b12830c68a21ae994f0c8b728431013f..5540c5a881a9d34a8c50d6b6f0694303c76aa610 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
@@ -340,7 +340,13 @@ public final class CraftMagicNumbers implements UnsafeValues {
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Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex);
}
- MinecraftServer.getServer().getPlayerList().reloadResources();
+ // Paper start
+ //MinecraftServer.getServer().getPlayerList().reload();
+ MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> {
+ player.getAdvancements().reload(MinecraftServer.getServer().getAdvancements());
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+ player.getAdvancements().flushDirty(player);
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+ });
+ // Paper end
return bukkit;
}