Paper/patches/server/0172-Extend-Player-Interact-cancellation.patch

28 lines
1.9 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Feb 2018 10:43:46 +0000
Subject: [PATCH] Extend Player Interact cancellation
GUIs are opened on the client, meaning that the server cannot block them from opening,
However, it is possible to close these GUIs from the server.
Flower pots are also not updated on the client when interaction is cancelled, this patch
also resolves this.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index f4bf927477af23365a2d4618a1634195bd2054c8..e2d8bb349591d103606b158bc116b09d333c87ce 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
2024-04-24 04:21:40 +02:00
@@ -514,7 +514,11 @@ public class ServerPlayerGameMode {
2021-06-11 14:02:28 +02:00
// send a correcting update to the client for the block above as well, this because of replaceable blocks (such as grass, sea grass etc)
player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above()));
+ // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
+ } else if (iblockdata.is(Blocks.JIGSAW) || iblockdata.is(Blocks.STRUCTURE_BLOCK) || iblockdata.getBlock() instanceof net.minecraft.world.level.block.CommandBlock) {
2021-06-12 18:56:13 +02:00
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
2021-06-11 14:02:28 +02:00
}
+ // Paper end - extend Player Interact cancellation
player.getBukkitEntity().updateInventory(); // SPIGOT-2867
2024-04-24 04:21:40 +02:00
return (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS;
2021-06-11 14:02:28 +02:00
} else if (this.gameModeForPlayer == GameType.SPECTATOR) {