2018-06-21 05:19:46 +02:00
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From 96d8312552c442c8489d6dbb914f0623ad74b66b Mon Sep 17 00:00:00 2001
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2018-01-19 06:38:49 +01:00
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From: Aikar <aikar@aikar.co>
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Date: Fri, 19 Jan 2018 00:29:28 -0500
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Subject: [PATCH] Add SkullMeta.setPlayerProfile API
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This allows you to create already filled textures on Skulls to avoid texture lookups
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which commonly cause rate limit issues with Mojang API
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diff --git a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
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index c60860e1..3eea5909 100644
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--- a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
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+++ b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
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@@ -1,8 +1,11 @@
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package org.bukkit.inventory.meta;
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+import com.destroystokyo.paper.profile.PlayerProfile;
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import org.bukkit.Material;
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import org.bukkit.OfflinePlayer;
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+import javax.annotation.Nullable;
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+
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/**
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* Represents a skull ({@link Material#SKULL_ITEM}) that can have an owner.
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*/
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@@ -37,6 +40,20 @@ public interface SkullMeta extends ItemMeta {
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@Deprecated
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boolean setOwner(String owner);
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+ // Paper start
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+ /**
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+ * Sets this skull to use the supplied Player Profile, which can include textures already prefilled.
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+ * @param profile The profile to set this Skull to use, or null to clear owner
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+ */
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+ void setPlayerProfile(@Nullable PlayerProfile profile);
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+
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+ /**
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+ * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile}
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+ * @return The profile of the owner, if set
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+ */
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+ @Nullable PlayerProfile getPlayerProfile();
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+ // Paper end
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+
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/**
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* Gets the owner of the skull.
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*
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--
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2018-06-21 05:19:46 +02:00
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2.17.1
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2018-01-19 06:38:49 +01:00
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