Paper/Spigot-Server-Patches/0168-Enforce-Sync-Chunk-Unloads.patch

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From 48ae99005497fb58d8ed092c3e15d36f26593cec Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 16:06:44 -0500
Subject: [PATCH] Enforce Sync Chunk Unloads
Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index f75a2e6be7..5bfcedccc1 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -224,6 +224,7 @@ public class CraftWorld implements World {
}
private boolean unloadChunk0(int x, int z, boolean save) {
+ Boolean result = MCUtil.ensureMain("Unload Chunk", () -> { // Paper - Ensure never async
net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkAt(x, z, false, false);
if (chunk == null) {
return true;
@@ -231,6 +232,7 @@ public class CraftWorld implements World {
// If chunk had previously been queued to save, must do save to avoid loss of that data
return world.getChunkProviderServer().unloadChunk(chunk, chunk.mustSave || save);
+ }); return result != null ? result : false; // Paper - Ensure never async
}
public boolean regenerateChunk(int x, int z) {
--
2.18.0