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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sun, 5 Jan 2020 17:24:34 -0600
Subject: [PATCH] Prevent bees loading chunks checking hive position
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
2023-12-05 23:32:41 +01:00
index d3ef1bf0be4584dbe41576fa7036b11ff405b9d8..0f7b02d39b5dc781e65537c1b6d924e6c51e5dc7 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
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@@ -509,6 +509,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
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} else if (this.isTooFarAway(this.hivePos)) {
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return false;
} else {
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+ if (this.level().getChunkIfLoadedImmediately(this.hivePos.getX() >> 4, this.hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
BlockEntity tileentity = this.level().getBlockEntity(this.hivePos);
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return tileentity != null && tileentity.getType() == BlockEntityType.BEEHIVE;