2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 1 Jun 2016 23:29:17 -0400
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Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
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Crystals can end up in a bad state in certain conditions which causes
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an exception on the expected number of crystals going negative.
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This ensures the crystals/pillars are in expected state when the dragon spawns.
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See #3522
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diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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2023-06-08 01:44:11 +02:00
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index 35304d7a60348a2b4e1eec43418086086502e4ab..cae4c52e239bdbb916d69e14617814fd08279f1b 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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2023-06-08 01:44:11 +02:00
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@@ -412,6 +412,7 @@ public class EndDragonFight {
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enderDragon.moveTo((double)this.origin.getX(), (double)(128 + this.origin.getY()), (double)this.origin.getZ(), this.level.random.nextFloat() * 360.0F, 0.0F);
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2022-12-07 21:16:54 +01:00
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this.level.addFreshEntity(enderDragon);
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this.dragonUUID = enderDragon.getUUID();
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+ this.resetSpikeCrystals(); // Paper
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}
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2021-06-11 14:02:28 +02:00
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2022-12-07 21:16:54 +01:00
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return enderDragon;
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