2021-06-11 14:02:28 +02:00
|
|
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
|
|
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
|
|
|
|
Date: Wed, 8 Jul 2020 11:24:30 -0500
|
|
|
|
Subject: [PATCH] Fix arrows never despawning MC-125757
|
|
|
|
|
|
|
|
This forces the despawn counter to start ticking regardless of
|
|
|
|
state after the arrow has been alive for 200 ticks (10 seconds)
|
|
|
|
instead of getting stuck in a never despawn state (bubble columns,
|
|
|
|
etc).
|
|
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
|
2022-06-09 10:51:45 +02:00
|
|
|
index 7f1f4813ac007fbf79e8ba254075c015fe15e3a1..f02fb03c63975e5c1ccdd848f5727559929cce00 100644
|
2021-06-11 14:02:28 +02:00
|
|
|
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
|
|
|
|
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
|
2022-06-08 07:46:52 +02:00
|
|
|
@@ -199,6 +199,7 @@ public abstract class AbstractArrow extends Projectile {
|
2021-06-11 14:02:28 +02:00
|
|
|
|
|
|
|
++this.inGroundTime;
|
|
|
|
} else {
|
2021-06-16 19:48:25 +02:00
|
|
|
+ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
|
2021-06-11 14:02:28 +02:00
|
|
|
this.inGroundTime = 0;
|
|
|
|
Vec3 vec3d2 = this.position();
|
|
|
|
|