2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sun, 5 Jan 2020 17:24:34 -0600
Subject: [PATCH] Prevent bees loading chunks checking hive position
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
2023-03-14 20:54:57 +01:00
index f7bd3e5b30b19e56d16fbc86f40dc851da99c63b..78fe610d69db727411bf685127c39d009090ee14 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
2022-12-07 20:22:28 +01:00
@@ -498,6 +498,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
} else if (this.isTooFarAway(this.hivePos)) {
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return false;
} else {
+ if (level.getChunkIfLoadedImmediately(hivePos.getX() >> 4, hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
BlockEntity tileentity = this.level.getBlockEntity(this.hivePos);
return tileentity != null && tileentity.getType() == BlockEntityType.BEEHIVE;