Paper/patches/server/0052-Ensure-commands-are-not-ran-async.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Mar 2016 01:17:12 -0600
Subject: [PATCH] Ensure commands are not ran async
Plugins calling Player.chat("/foo") or Server.dispatchCommand() could
trigger the server to execute a command while on another thread.
These commands would then process EXPECTING to be on the main thread, leaving to
very hard to trace concurrency issues.
This change will synchronize the command execution back to the main thread, causing a
big slowdown in execution but throwing an exception at same time to raise awareness
that it is happening so that plugin authors can fix their code to stop executing commands async.
This also properly splits up the chat and command handling to reflect the server now
having separate packets for both, and the client always using the correct packet. Text
from a chat packet should never be parsed into a command, even if it starts with the `/`
character.
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 504f3ddca160797a13a39bc813eb12322359ce50..30a6be5487e0bff49d134c5dcae520071763d2ac 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2034,7 +2034,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
return true;
}
- private static boolean isChatMessageIllegal(String message) {
+ public static boolean isChatMessageIllegal(String message) { // Paper - private -> public
for (int i = 0; i < message.length(); ++i) {
if (!SharedConstants.isAllowedChatCharacter(message.charAt(i))) {
return true;
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@@ -2051,7 +2051,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
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OutgoingChatMessage outgoing = OutgoingChatMessage.create(original);
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- if (!async && s.startsWith("/")) {
+ if (false && !async && s.startsWith("/")) { // Paper - don't handle commands in chat logic
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this.handleCommand(s);
} else if (this.player.getChatVisibility() == ChatVisiblity.SYSTEM) {
// Do nothing, this is coming from a plugin
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@@ -2141,7 +2141,29 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
}
- private void handleCommand(String s) {
+ public void handleCommand(String s) { // Paper - private -> public
+ // Paper Start
+ if (!org.spigotmc.AsyncCatcher.shuttingDown && !org.bukkit.Bukkit.isPrimaryThread()) {
+ LOGGER.error("Command Dispatched Async: " + s);
+ LOGGER.error("Please notify author of plugin causing this execution to fix this bug! see: http://bit.ly/1oSiM6C", new Throwable());
+ Waitable<Void> wait = new Waitable<>() {
+ @Override
+ protected Void evaluate() {
+ ServerGamePacketListenerImpl.this.handleCommand(s);
+ return null;
+ }
+ };
+ server.processQueue.add(wait);
+ try {
+ wait.get();
+ return;
+ } catch (InterruptedException e) {
+ Thread.currentThread().interrupt(); // This is proper habit for java. If we aren't handling it, pass it on!
+ } catch (Exception e) {
+ throw new RuntimeException("Exception processing chat command", e.getCause());
+ }
+ }
+ // Paper End
co.aikar.timings.MinecraftTimings.playerCommandTimer.startTiming(); // Paper
if ( org.spigotmc.SpigotConfig.logCommands ) // Spigot
this.LOGGER.info(this.player.getScoreboardName() + " issued server command: " + s);
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 07536b696f734fb9e8d0abe1f414ae536610f9ce..a8a9e109b11d124a2018857d0d13c1aacabfa37a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -852,6 +852,28 @@ public final class CraftServer implements Server {
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Validate.notNull(commandLine, "CommandLine cannot be null");
org.spigotmc.AsyncCatcher.catchOp("command dispatch"); // Spigot
+ // Paper Start
+ if (!org.spigotmc.AsyncCatcher.shuttingDown && !Bukkit.isPrimaryThread()) {
+ final CommandSender fSender = sender;
+ final String fCommandLine = commandLine;
+ Bukkit.getLogger().log(Level.SEVERE, "Command Dispatched Async: " + commandLine);
+ Bukkit.getLogger().log(Level.SEVERE, "Please notify author of plugin causing this execution to fix this bug! see: http://bit.ly/1oSiM6C", new Throwable());
+ org.bukkit.craftbukkit.util.Waitable<Boolean> wait = new org.bukkit.craftbukkit.util.Waitable<Boolean>() {
+ @Override
+ protected Boolean evaluate() {
+ return dispatchCommand(fSender, fCommandLine);
+ }
+ };
+ net.minecraft.server.MinecraftServer.getServer().processQueue.add(wait);
+ try {
+ return wait.get();
+ } catch (InterruptedException e) {
+ Thread.currentThread().interrupt(); // This is proper habit for java. If we aren't handling it, pass it on!
+ } catch (Exception e) {
+ throw new RuntimeException("Exception processing dispatch command", e.getCause());
+ }
+ }
+ // Paper End
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if (this.commandMap.dispatch(sender, commandLine)) {
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return true;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 10572393e1c45ed277f56e3f8978f73a02eed4c4..c0e3ac7448f50d861914c18a44537882f24709dd 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -505,7 +505,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
public void chat(String msg) {
if (this.getHandle().connection == null) return;
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- this.getHandle().connection.chat(msg, PlayerChatMessage.system(msg), false);
+ // Paper start - improve chat handling
+ if (ServerGamePacketListenerImpl.isChatMessageIllegal(msg)) {
+ this.getHandle().connection.disconnect(Component.translatable("multiplayer.disconnect.illegal_characters"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_CHARACTERS);
+ } else {
+ if (msg.startsWith("/")) {
+ this.getHandle().connection.handleCommand(msg);
+ } else {
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+ final PlayerChatMessage playerChatMessage = PlayerChatMessage.system(msg).withResult(new net.minecraft.network.chat.ChatDecorator.ModernResult(Component.literal(msg), true, false));
+ // TODO chat decorating
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+ // TODO text filtering
+ this.getHandle().connection.chat(msg, playerChatMessage, false);
+ }
+ }
+ // Paper end
}
@Override
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java b/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java
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index 19c44daaa407b7c1c7a7ffe56fef8c8814c6d5b2..6a073a9dc44d93eba296a0e18a9c7be8a7881725 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java
@@ -13,6 +13,7 @@ public class ServerShutdownThread extends Thread {
public void run() {
try {
org.spigotmc.AsyncCatcher.enabled = false; // Spigot
+ org.spigotmc.AsyncCatcher.shuttingDown = true; // Paper
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this.server.close();
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} finally {
try {
diff --git a/src/main/java/org/spigotmc/AsyncCatcher.java b/src/main/java/org/spigotmc/AsyncCatcher.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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index 05e94702e42b8f5c35d2a112c486d57948a3acba..5409f230fdd53b70fc03c58177438534731ad4e6 100644
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--- a/src/main/java/org/spigotmc/AsyncCatcher.java
+++ b/src/main/java/org/spigotmc/AsyncCatcher.java
@@ -6,6 +6,7 @@ public class AsyncCatcher
{
public static boolean enabled = true;
+ public static boolean shuttingDown = false; // Paper
public static void catchOp(String reason)
{
diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
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index 882e93ad4471e3688f2fcfb1e6f16926786ee5e7..94d8ba376cd1f024b244654cac9bb62bb19e3060 100644
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--- a/src/main/java/org/spigotmc/RestartCommand.java
+++ b/src/main/java/org/spigotmc/RestartCommand.java
@@ -43,6 +43,7 @@ public class RestartCommand extends Command
private static void restart(final String restartScript)
{
AsyncCatcher.enabled = false; // Disable async catcher incase it interferes with us
+ org.spigotmc.AsyncCatcher.shuttingDown = true; // Paper
try
{
String[] split = restartScript.split( " " );