2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 1 Jun 2016 23:29:17 -0400
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Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
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Crystals can end up in a bad state in certain conditions which causes
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an exception on the expected number of crystals going negative.
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This ensures the crystals/pillars are in expected state when the dragon spawns.
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See #3522
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diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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2024-04-24 15:46:45 +02:00
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index 6f9c78b124a33212125e98905efc8a09a1891500..79b63082e849f29244352b9d0d6ac9b7df7813f6 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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2023-09-22 06:40:51 +02:00
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@@ -472,6 +472,7 @@ public class EndDragonFight {
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2023-08-06 02:21:59 +02:00
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entityenderdragon.moveTo((double) this.origin.getX(), (double) (128 + this.origin.getY()), (double) this.origin.getZ(), this.level.random.nextFloat() * 360.0F, 0.0F);
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this.level.addFreshEntity(entityenderdragon);
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this.dragonUUID = entityenderdragon.getUUID();
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2024-01-20 12:50:16 +01:00
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+ this.resetSpikeCrystals(); // Paper - Reset ender crystals on dragon spawn
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2022-12-07 21:16:54 +01:00
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}
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2021-06-11 14:02:28 +02:00
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2023-08-06 02:21:59 +02:00
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return entityenderdragon;
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