mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-09 04:09:54 +01:00
186 lines
5.0 KiB
Diff
186 lines
5.0 KiB
Diff
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
||
|
Date: Wed, 19 May 2021 18:58:24 -0700
|
||
|
Subject: [PATCH] Add PlayerSetSpawnEvent
|
||
|
|
||
|
|
||
|
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
|
||
|
new file mode 100644
|
||
|
index 0000000000000000000000000000000000000000..b5f38a3b0efad52df07c74cfcef30f8e389b11be
|
||
|
--- /dev/null
|
||
|
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
|
||
|
@@ -0,0 +1,173 @@
|
||
|
+package com.destroystokyo.paper.event.player;
|
||
|
+
|
||
|
+import net.kyori.adventure.text.Component;
|
||
|
+import org.bukkit.Location;
|
||
|
+import org.bukkit.entity.Player;
|
||
|
+import org.bukkit.event.Cancellable;
|
||
|
+import org.bukkit.event.HandlerList;
|
||
|
+import org.bukkit.event.player.PlayerEvent;
|
||
|
+import org.jetbrains.annotations.NotNull;
|
||
|
+import org.jetbrains.annotations.Nullable;
|
||
|
+
|
||
|
+/**
|
||
|
+ * Called when a player's spawn is set, either by themselves or otherwise.<br>
|
||
|
+ * Cancelling this event will prevent the spawn from being set.
|
||
|
+ */
|
||
|
+public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
|
||
|
+
|
||
|
+ private static final HandlerList HANDLER_LIST = new HandlerList();
|
||
|
+
|
||
|
+ private final Cause cause;
|
||
|
+ private Location location;
|
||
|
+ private boolean forced;
|
||
|
+ private boolean notifyPlayer;
|
||
|
+ private Component notification;
|
||
|
+
|
||
|
+ private boolean cancelled;
|
||
|
+
|
||
|
+ public PlayerSetSpawnEvent(@NotNull Player who, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) {
|
||
|
+ super(who);
|
||
|
+ this.cause = cause;
|
||
|
+ this.location = location;
|
||
|
+ this.forced = forced;
|
||
|
+ this.notifyPlayer = notifyPlayer;
|
||
|
+ this.notification = notification;
|
||
|
+ }
|
||
|
+
|
||
|
+ /**
|
||
|
+ * Gets the cause of this event.
|
||
|
+ *
|
||
|
+ * @return the cause
|
||
|
+ */
|
||
|
+ @NotNull
|
||
|
+ public Cause getCause() {
|
||
|
+ return cause;
|
||
|
+ }
|
||
|
+
|
||
|
+ /**
|
||
|
+ * Gets the location that the spawn is set to. The yaw
|
||
|
+ * of this location is the spawn angle.
|
||
|
+ *
|
||
|
+ * @return the spawn location, or null if removing the location
|
||
|
+ */
|
||
|
+ @Nullable
|
||
|
+ public Location getLocation() {
|
||
|
+ return location;
|
||
|
+ }
|
||
|
+
|
||
|
+ /**
|
||
|
+ * Sets the location to be set as the spawn location. The yaw
|
||
|
+ * of this location is the spawn angle.
|
||
|
+ *
|
||
|
+ * @param location the spawn location, or null to remove the spawn location
|
||
|
+ */
|
||
|
+ public void setLocation(@Nullable Location location) {
|
||
|
+ this.location = location;
|
||
|
+ }
|
||
|
+
|
||
|
+ /**
|
||
|
+ * Gets if this is a force spawn location
|
||
|
+ *
|
||
|
+ * @return true if forced
|
||
|
+ */
|
||
|
+ public boolean isForced() {
|
||
|
+ return forced;
|
||
|
+ }
|
||
|
+
|
||
|
+ /**
|
||
|
+ * Sets if this is a forced spawn location
|
||
|
+ *
|
||
|
+ * @param forced true to force
|
||
|
+ */
|
||
|
+ public void setForced(boolean forced) {
|
||
|
+ this.forced = forced;
|
||
|
+ }
|
||
|
+
|
||
|
+ /**
|
||
|
+ * Gets if this action will notify the player their spawn
|
||
|
+ * has been set.
|
||
|
+ *
|
||
|
+ * @return true to notify
|
||
|
+ */
|
||
|
+ public boolean willNotifyPlayer() {
|
||
|
+ return notifyPlayer;
|
||
|
+ }
|
||
|
+
|
||
|
+ /**
|
||
|
+ * Sets if this action will notify the player that their spawn
|
||
|
+ * has been set.
|
||
|
+ *
|
||
|
+ * @param notifyPlayer true to notify
|
||
|
+ */
|
||
|
+ public void setNotifyPlayer(boolean notifyPlayer) {
|
||
|
+ this.notifyPlayer = notifyPlayer;
|
||
|
+ }
|
||
|
+
|
||
|
+ /**
|
||
|
+ * Gets the notification message that will be sent to the player
|
||
|
+ * if {@link #willNotifyPlayer()} returns true.
|
||
|
+ *
|
||
|
+ * @return null if no notification
|
||
|
+ */
|
||
|
+ @Nullable
|
||
|
+ public Component getNotification() {
|
||
|
+ return notification;
|
||
|
+ }
|
||
|
+
|
||
|
+ /**
|
||
|
+ * Sets the notification message that will be sent to the player.
|
||
|
+ *
|
||
|
+ * @param notification null to send no message
|
||
|
+ */
|
||
|
+ public void setNotification(@Nullable Component notification) {
|
||
|
+ this.notification = notification;
|
||
|
+ }
|
||
|
+
|
||
|
+ @Override
|
||
|
+ public boolean isCancelled() {
|
||
|
+ return this.cancelled;
|
||
|
+ }
|
||
|
+
|
||
|
+ @Override
|
||
|
+ public void setCancelled(boolean cancel) {
|
||
|
+ this.cancelled = cancel;
|
||
|
+ }
|
||
|
+
|
||
|
+ @Override
|
||
|
+ public @NotNull HandlerList getHandlers() {
|
||
|
+ return HANDLER_LIST;
|
||
|
+ }
|
||
|
+
|
||
|
+ @NotNull
|
||
|
+ public static HandlerList getHandlerList() {
|
||
|
+ return HANDLER_LIST;
|
||
|
+ }
|
||
|
+
|
||
|
+ public enum Cause {
|
||
|
+ /**
|
||
|
+ * When a player interacts successfully with a bed.
|
||
|
+ */
|
||
|
+ BED,
|
||
|
+ /**
|
||
|
+ * When a player interacts successfully with a respawn anchor.
|
||
|
+ */
|
||
|
+ RESPAWN_ANCHOR,
|
||
|
+ /**
|
||
|
+ * When a player respawns.
|
||
|
+ */
|
||
|
+ PLAYER_RESPAWN,
|
||
|
+ /**
|
||
|
+ * When the {@code /spawnpoint} command is used on a player.
|
||
|
+ */
|
||
|
+ COMMAND,
|
||
|
+ /**
|
||
|
+ * When a plugin uses {@link Player#setBedSpawnLocation(Location)} or
|
||
|
+ * {@link Player#setBedSpawnLocation(Location, boolean)}.
|
||
|
+ */
|
||
|
+ PLUGIN,
|
||
|
+ /**
|
||
|
+ * Fallback cause.
|
||
|
+ */
|
||
|
+ UNKNOWN,
|
||
|
+ }
|
||
|
+}
|