Paper/patches/server/0521-fix-converting-txt-to-json-file.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Mon, 4 Jan 2021 19:49:15 -0800
Subject: [PATCH] fix converting txt to json file
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java b/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java
index a20d47f54f12dfc0a5f76dd969238e34c958b618..1c9cf5e1c4ee05724ffcdbd77a19bca1ab2be4d3 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java
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@@ -18,6 +18,11 @@ public class DedicatedPlayerList extends PlayerList {
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this.setViewDistance(dedicatedServerProperties.viewDistance);
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this.setSimulationDistance(dedicatedServerProperties.simulationDistance);
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super.setUsingWhiteList(dedicatedServerProperties.whiteList.get());
+ // Paper start - fix converting txt to json file; moved from constructor
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+ }
+ @Override
+ public void loadAndSaveFiles() {
+ // Paper end - fix converting txt to json file
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this.loadUserBanList();
this.saveUserBanList();
this.loadIpBanList();
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index 317f9048be060778104c8ac3494599c2141b7aac..413f2ab9b6df22f083df684a8a2e7e97a7a312a1 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -199,6 +199,12 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
this.paperConfigurations.initializeGlobalConfiguration(this.registryAccess());
this.paperConfigurations.initializeWorldDefaultsConfiguration(this.registryAccess());
// Paper end - initialize global and world-defaults configuration
+ // Paper start - fix converting txt to json file; convert old users earlier after PlayerList creation but before file load/save
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+ if (this.convertOldUsers()) {
+ this.getProfileCache().save(false); // Paper
+ }
+ this.getPlayerList().loadAndSaveFiles(); // Must be after convertNames
+ // Paper end - fix converting txt to json file
org.spigotmc.WatchdogThread.doStart(org.spigotmc.SpigotConfig.timeoutTime, org.spigotmc.SpigotConfig.restartOnCrash); // Paper - start watchdog thread
io.papermc.paper.command.PaperCommands.registerCommands(this); // Paper - setup /paper command
com.destroystokyo.paper.Metrics.PaperMetrics.startMetrics(); // Paper - start metrics
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@@ -253,9 +259,6 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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DedicatedServer.LOGGER.warn("To change this, set \"online-mode\" to \"true\" in the server.properties file.");
}
- if (this.convertOldUsers()) {
- this.getProfileCache().save(false); // Paper - Perf: Async GameProfileCache saving
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- }
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if (!OldUsersConverter.serverReadyAfterUserconversion(this)) {
return false;
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 065a189566d1eea08b1013ce64d1f2282d0c2dc3..fde0b21f3e3349cf55ed6e9c200cf0b63dcb11a9 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -176,6 +176,7 @@ public abstract class PlayerList {
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this.maxPlayers = maxPlayers;
this.playerIo = saveHandler;
}
+ abstract public void loadAndSaveFiles(); // Paper - fix converting txt to json file; moved from DedicatedPlayerList constructor
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public void placeNewPlayer(Connection connection, ServerPlayer player, CommonListenerCookie clientData) {
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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player.isRealPlayer = true; // Paper