Paper/patches/server/0205-PlayerReadyArrowEvent.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 01:12:53 -0400
Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index c7865bb6fa7fbeee365a70a4858b0addb36d4165..338903091e43b71baa46157a95629c2e6b27b992 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -2219,18 +2219,29 @@ public abstract class Player extends LivingEntity {
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return ImmutableList.of(Pose.STANDING, Pose.CROUCHING, Pose.SWIMMING);
}
+ // Paper start - PlayerReadyArrowEvent
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+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
+ return !(this instanceof ServerPlayer) ||
+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
+ ((ServerPlayer) this).getBukkitEntity(),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
+ ).callEvent();
+ }
+ // Paper end - PlayerReadyArrowEvent
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+
@Override
public ItemStack getProjectile(ItemStack stack) {
if (!(stack.getItem() instanceof ProjectileWeaponItem)) {
return ItemStack.EMPTY;
} else {
- Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles();
+ Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
ItemStack itemstack1 = ProjectileWeaponItem.getHeldProjectile(this, predicate);
if (!itemstack1.isEmpty()) {
return itemstack1;
} else {
- predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles();
+ predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
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for (int i = 0; i < this.inventory.getContainerSize(); ++i) {
ItemStack itemstack2 = this.inventory.getItem(i);