Paper/patches/server/0017-Allow-nerfed-mobs-to-jump-and-take-water-damage.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 13:24:16 -0600
Subject: [PATCH] Allow nerfed mobs to jump and take water damage
diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
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index decf753d088983ef6bbf32a32a6ee8d3cca3ee69..4f58fae1b3738e7e0507a46df275a258c94fcec4 100644
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--- a/src/main/java/net/minecraft/world/entity/Mob.java
+++ b/src/main/java/net/minecraft/world/entity/Mob.java
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@@ -110,6 +110,7 @@ public abstract class Mob extends LivingEntity {
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private final BodyRotationControl bodyRotationControl;
protected PathNavigation navigation;
public GoalSelector goalSelector;
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+ @Nullable public net.minecraft.world.entity.ai.goal.FloatGoal goalFloat; // Paper
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public GoalSelector targetSelector;
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@Nullable
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private LivingEntity target;
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@@ -812,7 +813,17 @@ public abstract class Mob extends LivingEntity {
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@Override
protected final void serverAiStep() {
++this.noActionTime;
- if (!this.aware) return; // CraftBukkit
+ if (!this.aware) { // Paper start - Allow nerfed mobs to jump, float and take water damage
+ if (goalFloat != null) {
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+ if (goalFloat.canUse()) goalFloat.tick();
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+ this.getJumpControl().tick();
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+ }
+ if (this.isSensitiveToWater() && isInWaterRainOrBubble()) {
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+ hurt(DamageSource.DROWN, 1.0F);
+ }
+ return;
+ }
+ // Paper end
this.level.getProfiler().push("sensing");
this.sensing.tick();
this.level.getProfiler().pop();
diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java
index 01950951ea06e43bedeeede489a112e577617829..7093c62be53fe99ed9880fc8ddaa07440fe4f715 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java
+++ b/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java
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@@ -9,6 +9,7 @@ public class FloatGoal extends Goal {
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public FloatGoal(Mob mob) {
this.mob = mob;
+ if (mob.getCommandSenderWorld().paperConfig().entities.behavior.spawnerNerfedMobsShouldJump) mob.goalFloat = this; // Paper
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this.setFlags(EnumSet.of(Goal.Flag.JUMP));
mob.getNavigation().setCanFloat(true);
}