Paper/patches/unapplied/server/0577-Remove-ProjectileHitEvent-call-when-fireballs-dead.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 16 Jan 2021 14:30:12 -0500
Subject: [PATCH] Remove ProjectileHitEvent call when fireballs dead
The duplicate ProjectileHitEvent in EntityFireball was removed. The
event was always called before the duplicate call.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java
index 3de3258418f638a1b523c6a9178bb3ef1aaf2915..fa4e930388baa2ee0a752873b2ec1a67cc020de6 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java
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@@ -97,7 +97,7 @@ public abstract class AbstractHurtingProjectile extends Projectile {
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// CraftBukkit start - Fire ProjectileHitEvent
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if (this.isRemoved()) {
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- CraftEventFactory.callProjectileHitEvent(this, movingobjectposition);
+ // CraftEventFactory.callProjectileHitEvent(this, movingobjectposition); // Paper - this is an undesired duplicate event
}
// CraftBukkit end
}