Paper/nms-patches/ItemBow.patch

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--- a/net/minecraft/server/ItemBow.java
+++ b/net/minecraft/server/ItemBow.java
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@@ -1,15 +1,21 @@
package net.minecraft.server;
+import org.bukkit.event.entity.EntityCombustEvent; // CraftBukkit
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+
public class ItemBow extends Item {
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public ItemBow(Item.Info item_info) {
super(item_info);
+ // CraftBukkit start - obfuscator went a little crazy
+ /*
this.a(new MinecraftKey("pull"), (itemstack, world, entityliving) -> {
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return entityliving == null ? 0.0F : (entityliving.cW().getItem() != Items.BOW ? 0.0F : (float) (itemstack.k() - entityliving.cX()) / 20.0F);
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});
this.a(new MinecraftKey("pulling"), (itemstack, world, entityliving) -> {
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return entityliving != null && entityliving.isHandRaised() && entityliving.cW() == itemstack ? 1.0F : 0.0F;
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});
+ */
+ // CraftBukkit end
}
private ItemStack a(EntityHuman entityhuman) {
@@ -73,7 +79,20 @@
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}
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if (EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_FIRE, itemstack) > 0) {
- entityarrow.setOnFire(100);
+ // CraftBukkit start - call EntityCombustEvent
+ EntityCombustEvent event = new EntityCombustEvent(entityarrow.getBukkitEntity(), 100);
+ entityarrow.world.getServer().getPluginManager().callEvent(event);
+
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+ if (!event.isCancelled()) {
+ entityarrow.setOnFire(event.getDuration());
+ }
+ // CraftBukkit end
+ }
+ // CraftBukkit start
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityhuman, itemstack, entityarrow, f);
+ if (event.isCancelled()) {
+ event.getProjectile().remove();
+ return;
}
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itemstack.damage(1, entityhuman);
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@@ -81,7 +100,15 @@
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entityarrow.fromPlayer = EntityArrow.PickupStatus.CREATIVE_ONLY;
}
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- world.addEntity(entityarrow);
+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
+ if (!world.addEntity(entityarrow)) {
+ if (entityhuman instanceof EntityPlayer) {
+ ((EntityPlayer) entityhuman).getBukkitEntity().updateInventory();
+ }
+ return;
+ }
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+ }
+ // CraftBukkit end
}
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world.a((EntityHuman) null, entityhuman.locX, entityhuman.locY, entityhuman.locZ, SoundEffects.ENTITY_ARROW_SHOOT, SoundCategory.PLAYERS, 1.0F, 1.0F / (ItemBow.i.nextFloat() * 0.4F + 1.2F) + f * 0.5F);