2018-07-04 09:55:24 +02:00
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From f181f1048f4dd143fc9f0b998e8e1a789efbf1b2 Mon Sep 17 00:00:00 2001
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2016-09-22 05:49:27 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:48:39 -0400
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Subject: [PATCH] Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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2018-03-08 20:36:35 +01:00
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index 8b7eb47a2..7886eee61 100644
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2016-09-22 05:49:27 +02:00
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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2018-03-08 20:36:35 +01:00
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@@ -140,6 +140,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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2016-09-22 05:49:27 +02:00
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2017-05-14 20:05:01 +02:00
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public void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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2016-09-24 00:25:21 +02:00
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+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
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2017-05-14 20:05:01 +02:00
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if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
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if (this.C_().getForceGamemode()) {
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this.playerInteractManager.setGameMode(this.C_().getGamemode());
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2016-09-22 05:49:27 +02:00
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--
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2018-07-04 09:55:24 +02:00
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2.18.0
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2016-09-22 05:49:27 +02:00
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