Paper/src/main/java/net/minecraft/server/EntityFireball.java

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package net.minecraft.server;
import java.util.List;
import java.util.Random;
// CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftFireball;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
// CraftBukkit end
public class EntityFireball extends Entity {
private int e;
private int f;
private int ak;
private int al;
private boolean am;
public int a;
private EntityLiving an;
private int ao;
private int ap;
public double b;
public double c;
public double d;
public EntityFireball(World world) {
super(world);
e = -1;
f = -1;
ak = -1;
al = 0;
am = false;
a = 0;
ap = 0;
a(1.0F, 1.0F);
// CraftBukkit start
CraftServer server = ((WorldServer) this.l).getServer();
this.bukkitEntity = new CraftFireball(server, this);
// CraftBukkit end
}
protected void a() {}
public EntityFireball(World world, EntityLiving entityliving, double d1, double d2, double d3) {
// CraftBukkit start
this(world);
// CraftBukkit end
an = entityliving;
c(entityliving.p, entityliving.q, entityliving.r, entityliving.v, entityliving.w);
a(p, q, r);
H = 0.0F;
s = t = u = 0.0D;
d1 += W.nextGaussian() * 0.40000000000000002D;
d2 += W.nextGaussian() * 0.40000000000000002D;
d3 += W.nextGaussian() * 0.40000000000000002D;
double d4 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
b = (d1 / d4) * 0.10000000000000001D;
c = (d2 / d4) * 0.10000000000000001D;
d = (d3 / d4) * 0.10000000000000001D;
}
public void b_() {
super.b_();
Z = 10;
if (a > 0) {
a--;
}
if (am) {
int i = l.a(e, f, ak);
if (i != al) {
am = false;
s *= W.nextFloat() * 0.2F;
t *= W.nextFloat() * 0.2F;
u *= W.nextFloat() * 0.2F;
ao = 0;
ap = 0;
} else {
ao++;
if (ao == 1200) {
q();
}
return;
}
} else {
ap++;
}
Vec3D vec3d = Vec3D.b(p, q, r);
Vec3D vec3d1 = Vec3D.b(p + s, q + t, r + u);
MovingObjectPosition movingobjectposition = l.a(vec3d, vec3d1);
vec3d = Vec3D.b(p, q, r);
vec3d1 = Vec3D.b(p + s, q + t, r + u);
if (movingobjectposition != null) {
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
Entity entity = null;
List list = l.b(((Entity) (this)), z.a(s, t, u).b(1.0D, 1.0D, 1.0D));
double d1 = 0.0D;
for (int j = 0; j < list.size(); j++) {
Entity entity1 = (Entity) list.get(j);
if (!entity1.c_() || entity1 == an && ap < 25) {
continue;
}
float f3 = 0.3F;
AxisAlignedBB axisalignedbb = entity1.z.b(f3, f3, f3);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 == null) {
continue;
}
double d2 = vec3d.a(movingobjectposition1.f);
if (d2 < d1 || d1 == 0.0D) {
entity = entity1;
d1 = d2;
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null) {
if (movingobjectposition.g != null) {
// CraftBukkit start
boolean bounce;
if (movingobjectposition.g instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.l).getServer();
org.bukkit.entity.Entity shooter = (an == null)?null:an.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(edbpe);
if(!edbpe.isCancelled()) {
// this function returns if the fireball should stick or not, i.e. !bounce
bounce = !movingobjectposition.g.a(((Entity) (an)), edbpe.getDamage());
} else {
// event was cancelled, get if the fireball should bounce or not
bounce = edbpe.getBounce();
}
} else {
bounce = !movingobjectposition.g.a(((Entity) (an)), 0);
}
if (!bounce) {
// CraftBukkit end
;
}
}
l.a(((Entity) (null)), p, q, r, 1.0F, true);
q();
}
p += s;
q += t;
r += u;
float f1 = MathHelper.a(s * s + u * u);
v = (float) ((Math.atan2(s, u) * 180D) / 3.1415927410125732D);
for (w = (float) ((Math.atan2(t, f1) * 180D) / 3.1415927410125732D); w - y < -180F; y -= 360F) {
;
}
for (; w - y >= 180F; y += 360F) {
;
}
for (; v - x < -180F; x -= 360F) {
;
}
for (; v - x >= 180F; x += 360F) {
;
}
w = y + (w - y) * 0.2F;
v = x + (v - x) * 0.2F;
float f2 = 0.95F;
if (v()) {
for (int k = 0; k < 4; k++) {
float f4 = 0.25F;
l.a("bubble", p - s * (double) f4, q - t * (double) f4, r - u * (double) f4, s, t, u);
}
f2 = 0.8F;
}
s += b;
t += c;
u += d;
s *= f2;
t *= f2;
u *= f2;
l.a("smoke", p, q + 0.5D, r, 0.0D, 0.0D, 0.0D);
a(p, q, r);
}
public void a(NBTTagCompound nbttagcompound) {
nbttagcompound.a("xTile", (short) e);
nbttagcompound.a("yTile", (short) f);
nbttagcompound.a("zTile", (short) ak);
nbttagcompound.a("inTile", (byte) al);
nbttagcompound.a("shake", (byte) a);
nbttagcompound.a("inGround", (byte) (am ? 1 : 0));
}
public void b(NBTTagCompound nbttagcompound) {
e = ((int) (nbttagcompound.c("xTile")));
f = ((int) (nbttagcompound.c("yTile")));
ak = ((int) (nbttagcompound.c("zTile")));
al = nbttagcompound.b("inTile") & 0xff;
a = nbttagcompound.b("shake") & 0xff;
am = nbttagcompound.b("inGround") == 1;
}
public boolean c_() {
return true;
}
public boolean a(Entity entity, int i) {
y();
if (entity != null) {
Vec3D vec3d = entity.G();
if (vec3d != null) {
s = vec3d.a;
t = vec3d.b;
u = vec3d.c;
b = s * 0.10000000000000001D;
c = t * 0.10000000000000001D;
d = u * 0.10000000000000001D;
}
return true;
} else {
return false;
}
}
}