2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Sat, 2 Apr 2016 05:08:36 -0400
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Subject: [PATCH] Add PlayerUseUnknownEntityEvent
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2023-08-16 09:58:07 +02:00
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Adds the PlayerUseUnknownEntityEvent to be used by plugins dealing with
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virtual entities/entities that are not actually known to the server.
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Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
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new file mode 100644
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2024-04-22 20:08:37 +02:00
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index 0000000000000000000000000000000000000000..dbb635686e9108b9d3df5d373e6972cca07c0621
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
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@@ -0,0 +1,86 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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+import org.bukkit.inventory.EquipmentSlot;
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+import org.bukkit.util.Vector;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Represents an event that is called when a player right-clicks an unknown entity.
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+ * Useful for plugins dealing with virtual entities (entities that aren't actually spawned on the server).
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+ * <br>
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+ * This event may be called multiple times per interaction with different interaction hands
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+ * and with or without the clicked position.
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+ */
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+public class PlayerUseUnknownEntityEvent extends PlayerEvent {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final int entityId;
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+ private final boolean attack;
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+ private final @NotNull EquipmentSlot hand;
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+ private final @Nullable Vector clickedPosition;
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+
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+ @ApiStatus.Internal
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+ public PlayerUseUnknownEntityEvent(@NotNull Player player, int entityId, boolean attack, @NotNull EquipmentSlot hand, @Nullable Vector clickedPosition) {
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+ super(player);
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+ this.entityId = entityId;
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+ this.attack = attack;
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+ this.hand = hand;
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+ this.clickedPosition = clickedPosition;
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+ }
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+
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+ /**
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+ * Returns the entity id of the unknown entity that was interacted with.
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+ *
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+ * @return the entity id of the entity that was interacted with
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+ */
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+ public int getEntityId() {
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+ return this.entityId;
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+ }
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+
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+ /**
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+ * Returns whether the interaction was an attack.
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+ *
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+ * @return {@code true} if the player is attacking the entity, {@code false} if the player is interacting with the entity
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+ */
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+ public boolean isAttack() {
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+ return this.attack;
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+ }
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+
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+ /**
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+ * Returns the hand used to perform this interaction.
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+ *
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+ * @return the hand used to interact
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+ */
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+ public @NotNull EquipmentSlot getHand() {
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+ return this.hand;
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+ }
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+
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+ /**
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+ * Returns the position relative to the entity that was clicked, or {@code null} if not available.
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+ * See {@link PlayerInteractAtEntityEvent} for more details.
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+ *
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+ * @return the position relative to the entity that was clicked, or {@code null} if not available
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+ * @see PlayerInteractAtEntityEvent
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+ */
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+ public @Nullable Vector getClickedRelativePosition() {
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+ return this.clickedPosition != null ? this.clickedPosition.clone() : null;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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