2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Fri, 19 Apr 2019 12:41:19 -0500
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Subject: [PATCH] Mob Spawner API Enhancements
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diff --git a/src/main/java/org/bukkit/block/CreatureSpawner.java b/src/main/java/org/bukkit/block/CreatureSpawner.java
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2023-06-13 01:51:45 +02:00
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index 8dae9611e702d93b202563597c50752c5f5b77d4..3dcab76632c4f8646d7ae62bb8de287eb6ef55b5 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/org/bukkit/block/CreatureSpawner.java
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+++ b/src/main/java/org/bukkit/block/CreatureSpawner.java
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@@ -199,4 +199,30 @@ public interface CreatureSpawner extends TileState {
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* @see #getSpawnRange()
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*/
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public void setSpawnRange(int spawnRange);
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+
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+ // Paper start
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+ /**
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+ * Check if spawner is activated (a player is close enough)
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+ *
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+ * @return True if a player is close enough to activate it
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+ */
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+ public boolean isActivated();
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+
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+ /**
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+ * Resets the spawn delay timer within the min/max range
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+ */
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+ public void resetTimer();
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+
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+ /**
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+ * Sets the {@link EntityType} to {@link EntityType#DROPPED_ITEM} and sets the data to the given
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+ * {@link org.bukkit.inventory.ItemStack ItemStack}.
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+ * <p>
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+ * {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many
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+ * stacks should be spawned.
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+ *
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+ * @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}.
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+ * @see #setSpawnedType(EntityType)
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+ */
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2023-06-13 01:51:45 +02:00
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+ void setSpawnedItem(org.bukkit.inventory.@org.jetbrains.annotations.NotNull ItemStack itemStack);
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2021-06-11 14:02:28 +02:00
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+ // Paper end
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}
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