2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 22 Mar 2016 12:04:28 -0500
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Subject: [PATCH] Configurable spawn chances for skeleton horses
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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2024-04-25 21:40:53 +02:00
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index 6440c0459248a9a0de21c8871e4f4ce399b525ec..2b0f4839b128d8a0cdedd0bb8f4a4c6cf02990af 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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2024-04-25 21:40:53 +02:00
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@@ -626,7 +626,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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2023-09-21 22:14:58 +02:00
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2021-06-11 14:02:28 +02:00
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if (this.isRainingAt(blockposition)) {
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DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
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2021-06-12 04:24:43 +02:00
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- boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD);
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2024-01-23 14:34:17 +01:00
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+ boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses
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2021-06-11 14:02:28 +02:00
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if (flag1) {
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2021-11-23 13:15:10 +01:00
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SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create(this);
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