Paper/patches/server/0326-Remote-Connections-shouldn-t-hold-up-shutdown.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 31 Mar 2020 03:50:42 -0400
Subject: [PATCH] Remote Connections shouldn't hold up shutdown
Bugs in the connection logic appears to leave stale connections even, preventing shutdown
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
2024-10-23 15:54:09 +02:00
index 6d36c02d42e0b6e667d3076b1b455ba3adfde65b..82d5f1235d158326ce6fb1eb6d481c00f57467d3 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
2024-10-23 15:54:09 +02:00
@@ -398,11 +398,11 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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}
if (this.rconThread != null) {
- this.rconThread.stop();
+ this.rconThread.stopNonBlocking(); // Paper - don't wait for remote connections
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}
if (this.queryThreadGs4 != null) {
- this.queryThreadGs4.stop();
+ // this.remoteStatusListener.stop(); // Paper - don't wait for remote connections
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}
System.exit(0); // CraftBukkit
diff --git a/src/main/java/net/minecraft/server/rcon/thread/RconThread.java b/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
index 594fbb033b63b8c9fb8752b1fcc78f8e9f7a2a83..c12d7db2b048a327c0e8f398848cd3a9bce0ebce 100644
--- a/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
+++ b/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
@@ -104,6 +104,14 @@ public class RconThread extends GenericThread {
this.clients.clear();
}
+ // Paper start - don't wait for remote connections
+ public void stopNonBlocking() {
+ this.running = false;
+ for (RconClient client : this.clients) {
+ client.running = false;
+ }
+ }
+ // Paper end - don't wait for remote connections
private void closeSocket(ServerSocket socket) {
LOGGER.debug("closeSocket: {}", socket);