Paper/patches/server/0371-Move-player-to-spawn-point-if-spawn-in-unloaded-worl.patch

28 lines
1.5 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 2277 <38501234+2277@users.noreply.github.com>
Date: Tue, 31 Mar 2020 10:33:55 +0100
Subject: [PATCH] Move player to spawn point if spawn in unloaded world
The code following this has better support for null worlds to move
them back to the world spawn.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
2023-06-08 00:41:25 +02:00
index ef5adc495a6feefdcf3ba595334436a5cb843a43..09e107b7d74e0043d5335be23885b86e24f8af29 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
2023-06-08 00:41:25 +02:00
@@ -2267,9 +2267,11 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
2021-06-11 14:02:28 +02:00
bworld = server.getWorld(worldName);
}
- if (bworld == null) {
- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld();
- }
+ // Paper start - Move player to spawn point if spawn in unloaded world
+// if (bworld == null) {
+// bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
+// }
+ // Paper end - Move player to spawn point if spawn in unloaded world
((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
2021-06-11 14:02:28 +02:00
}