Paper/patches/server/0049-Add-PlayerInitialSpawnEvent.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Steve Anton <anxuiz.nx@gmail.com>
Date: Thu, 3 Mar 2016 00:09:38 -0600
Subject: [PATCH] Add PlayerInitialSpawnEvent
For modifying a player's initial spawn location as they join the server
This is a duplicate API from spigot, so use our duplicate subclass and
improve setPosition to use raw
== AT ==
public net.minecraft.world.entity.Entity setRot(FF)V
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 72488b0d499e4e0d0ccba38622cc5a3f88a9e3fa..50ceb120d04c3149dd1cca7908a9ea862b25e5ab 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -228,7 +228,7 @@ public abstract class PlayerList {
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// Spigot start - spawn location event
Player spawnPlayer = player.getBukkitEntity();
- org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(spawnPlayer, spawnPlayer.getLocation());
+ org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(spawnPlayer, spawnPlayer.getLocation()); // Paper use our duplicate event
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this.cserver.getPluginManager().callEvent(ev);
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Location loc = ev.getSpawnLocation();
@@ -236,7 +236,10 @@ public abstract class PlayerList {
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player.spawnIn(worldserver1);
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player.gameMode.setLevel((ServerLevel) player.level());
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- player.absMoveTo(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
+ // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world)
+ player.setPosRaw(loc.getX(), loc.getY(), loc.getZ());
+ player.setRot(loc.getYaw(), loc.getPitch());
+ // Paper end - set raw so we aren't fully joined to the world
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// Spigot end
// CraftBukkit - Moved message to after join